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The Forgotten Smugglers' Cave: Index of Posts

An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4.                    ...

Tuesday, January 23, 2024

Sutherland Dragon mini from Wizkids

 


As part of the 50th anniversary of the publication of D&D occurring this month*, WizKids has announced a Red Dragon mini based on David Sutherland's cover for the Holmes Basic Set, which is available for pre-order now and will be released later this year.

Pre-order it from Amazon here:

WizKids Classic Red Dragon

The full text from the product page reads:

"A fiery peril to adventurers of editions, new and old, the red dragon has remained a mainstay of fantasy villainy. Celebrate this classic D&D threat with our new D&D Icons of the Realms: 50th Anniversary - Classic Red Dragon Boxed Miniature (Set 31)! 

This set includes the red dragon as depicted on the cover of the 1977 Dungeons & Dragons Basic Set. The beast among monsters. The tyrant among kings. The dragon among dragons."

Thanks to Josh and Leroyd20 on Twitter for a heads up on this release.

*Specifically, this upcoming weekend per the Playing at the World blog.

Update:

The Amazon pre-order page indicates that this will be shipping in early August of this year.

Saturday, January 20, 2024

Dice Dragon: Breath Weapon further research


Based on further reports from adventurers collected by the Portown Sage, it is apparent that the Dice Dragon does not only breath faerie fire; rather, that is just one possible effect. The revised bestiary shall now read:


Dice dragons defend themselves with a sharp bite or, three times a day, a small puff of weird fire at a single target, which does no damage but causes a random effect (unless a save versus breath weapon is made) that lasts for 3d4 turns, as determined by rolling a d12:


  1. Aged Equipment. All of the target’s non-magical equipment ages such that the next use causes it to break.

  2. Berserk Grappler. The target immediately attempts to grapple the nearest creature other than the dragon, and continues to do so for the duration. 

  3. Cloud of Darkness. Emanates from the target in a 30 foot radius, and moves with them.

  4. Contagious De-evolution. The target, but not their equipment, polymorphs into a small lemur, and anyone who touches the lemur must save or suffer the same.

  5. Enforced Pacifism. Any attack made by the target is followed by a round of incapacitating pain and suffering of 1d4 points of damage.

  6. Faerie Fire. Outlines the target (+2 to be hit), and then in the next round spreads to all in a 30 foot radius.

  7. Intermittent Beacon. Target emits a flash of light that blinds all in a 30 foot radius for 1 turn unless a save is made. This repeats once per turn for the duration.

  8. Magic Absorption. The power of one spell or magic item, determined randomly, possessed by the target is transferred to the dragon to use. A spell or charged item so affected is lost, but a permanent item will be restored after the duration.

  9. Noxious Stench. Emits from the target and is so strong that all within 60 feet must save each round to take any action.

  10. Ravenous Hunger. For the duration, the target can do nothing but eat; after eating all their own rations, they will go after that of any others within sight.

  11. Screaming Fear. Target flees, screaming maniacally, until at least 1000 feet from the dragon, and then screams again for one entire round each turn thereafter.

  12. Visible Gaseous Form. Target assumes the form of a highly visible purple gas; all items drop to the ground.



Note: This is a revision of a new monster published previously on this blog. I decided that a monster with "Dice" in the title should produce a dice-based random effect. Also, the revised dragon employs all of the polyhedrals of the TSR Dragon Dice Set: d4 for breath weapon duration, d6 for bite damage; d8 for hit dice; d10 for percentile-based alignment; d12 for breath weapon effect; and d20 for attacks/saves.


Friday, December 1, 2023

Furiosa (2024): New Trailer



It's a lovely day for a new Furiosa trailer!

The eternal George Miller is back with a prequel to 2015's unexpectedly amazing Fury Road. I'm not generally a huge fan of "just-so story" prequels, but I loved Fury Road and have been eagerly anticipating another look at the rebooted, Dark Sun-paletted Mad Maxiverse. And Anna Taylor-Joy, who plays Furiosa this time around, was marvelous in the Queen's Gambit. 





I'm also primed for this, having just recently played in a Scrum Club game based on Fury Road and then re-watched the movie with my son - his first Mad Max!

The two photos above are from the game, run by Peter Megginson using his What a Lovely Day! miniatures rules, and run previously at Scrum Con (here's the 2020 program listing) and many other cons.

Ride eternal, shiny and chrome!



Monday, November 27, 2023

Playing at the World: Second Edition coming next year


Cover of the original printing

As mentioned recently by author Jon Peterson on X, a second edition of his seminal history of D&D, Playing at the World, is coming out next year, via MIT Press.

An Amazon pre-order page exists with a date of August 6th, 2024, with both print and digitial options. No cover image is yet available:

Playing at the World Pre-Order Page

Long out of print, second hand copies of the original printing from 2012 regularly fetch over $200. 

Rather than just a straight reprint, the new edition will be "a pretty pervasive update" per the author, and the Amazon page indicates it will be published in two volumes.

See also:

Playing at the World blog

Thursday, November 23, 2023

The Maze of Peril: Auction of Gygax's Manuscript Copy


Typescript draft for the Maze of Peril, along with a reply letter from Gygax


In the most recent round of auctions from the estate of Gary Gygax, I was pleasantly surprised to see an auction for a typed manuscript of Holmes' D&D novel The Maze of Peril, originally published in November 1986 by the venerable independent publisher Space & Time, which was founded by author Gordon Linzner in the 1960s.

In addition to the typescript itself, the auction included the mailing envelope from the publisher; a cover letter from the publisher; a copy of a reply letter from Gygax; and a copy of an introduction to the book written by Gygax. This last is the most surprising of all, as the published novel includes Gygax in the dedication ("To Gygax who invented the game") but does not include any sort of introduction, by Gygax or other author.

Together we can gather that the publisher sent the completed typescript to Gygax in March 1986 and requested an introduction to the book, which Gygax wrote and mailed back to the publisher soon after, but for unknown reasons this introduction was not included in the book when it was published in November of that year.

Looking in more detail at each item:

---Of typescript itself, the photos show the cover page, with the title of the book and author's name appearing as on the title page of published book, and with a Shiprock, New Mexico address. Shiprock is part of the Navajo Nation in New Mexico, and according to the author bio accompanying Holmes' short story Martian Twilight (1991, Running Dinosaur Press), he and his wife (also a doctor) lived there for four years while they "worked for the Indian Health Service Hospitals". See this post for a letter to Space Gamer magazine that Holmes wrote during this time period.



The above photo shows a portion of one page of the text of the book, which is part of Chapter 1 (page 10 as published), and matches the text as published.



---The mailing envelope from Space and Time has a return address of 138 West 70th St, 4B in New York City, which is the same address from which I myself ordered a copy of Maze of Peril about 20 years ago. It addressed to Gygax at a PO Box 388 in Lake Geneva. Gygax had been ousted from TSR a little over 6 months previously. For more on this topic, see the article the Ambush at Sherdian Springs by Jon Peterson, or his book Game Wizards.

Written on the cover of the mailing envelope from Space & Time are the following handwritten notes in pencil: "Copy letter + 5 pp of intro. Origs. to Jani Anderson. File remainder under Holmes, J. Eric". Thus, it appears Gygax stored all of these papers in this envelope.



---The letter from Space & Time is mostly obscured in the photos, but it can be seen that it is dated March 15th, 1986.

---Gygax's return letter is dated March 21st, 1986, and uses a different address, "832 Geneva Street", the history of which is described on the Gygax Memorial Page. The letter is addressed to Jani Anderson, who was an editor at Space & Time.

This letter is visible in full, and the body reads:

Thanks for the note and copy of Eric's manuscript for the captioned. Naturally, I didn't read it for editorial work but for refreshing my memory. I believe the least time I saw it was about two years ago.

After I wrote the four numbered pages, I thought the whole was a bit too dry, so I added the "insert" paragraph. I envision that becoming the leading portion of the whole.

Having had a couple of books published, I am quite used to the indignities of editorial work. Feel free to do as you wish with the words. The presentation of the Registered Trade Marks of TSR, Inc. is, I believe, legally correct. Do be careful about that. I suggest you consult with a lawyer about usages beyond what I have written. Certainly, I can freely be shown as co-creator of the DUNGEONS & DRAGONS game, or creator of ADVANCED DUNGEONS & DRAGONS game. Cover usage might require some acknolwedgement of ownership of the mark(s).

Please feel free to contact me if I may be of any further assistance.

This suggests Gygax previously saw a copy of the draft around 1984, when he was still at TSR. Holmes was working on the book as early as 1979, as it is mentioned by title in an L.A. Times newspaper article from that year, "Fantasy Life in a Game Without End".

One possibility is that concern over trademark usage kept the publisher from using Gygax's introduction, although I note that the book as published uses the D&D trademark on the back cover, and in Holmes' author bio. Another possibility is Gygax's legal tussle with TSR, which was still ongoing in the first half of 1986, per Jon Peterson's article cited above.

Efforts are currently underway to contact Space & Time to see if they have any records or memories as to why Gygax's introduction was not used.

Copies of the original printing of Maze of Peril are still available from Space & Time via Amazon. Find the link in the sidebar to this blog or by clicking here:


Maze of Peril original 1986 printing


See also:

Tales of Peril Book Club

Monday, October 30, 2023

Yggsburgh reprint now shipping


Yggsburgh front cover

Last month, I wrote about the reprint of Yggsburgh, the sandbox setting (256 pages...!) written Gary Gygax in 2005 for his Castle Zagyg project (aka Castle Greyhawk). Troll Lord Games recently announced via their mailing list that shipping of orders of the reprint is now in progress, and buyers are reporting that copies are appearing in their mailboxes; see for example the photos posted here and here.

From the photos, we can see that the reprint appears to be the same as the original, but per reports can be distinguished by the label "Second Printing" and 2023 copyright given inside.

As a reminder, you can order the hardcover from the TLG site for $65, which also includes an immediate download of the PDF, or you can buy the PDF alone from DrivethruRPG for $19.99:


Yggsburgh Print + PDF 

Yggsburgh PDF only


Friday, October 20, 2023

Troodontoid Statue (New Monster)


Image Source

This is a new monster for Holmes Basic, one which is featured in Area 18 of The Forgotten Smugglers' Cave adventure (which is indexed here).

Troodontoid Statue

Move: nil
Hit Dice: by magic-user level
Armor Class: 0
Treasure Type: nil
Alignment: neutral
Attacks: spell-casting
Damage: by spell

 
Aeons ago, with their civilization facing an apocalypse, certain powerful wizards of a race of intelligent theropods preserved themselves through powerful magics that transformed them into magical statues, which would endure until conditions were more amenable for their return. 

On discovery, a troodontoid statue appears as a humanoid figure, roughly carved but with an observably non-human pointed face with huge eyes. The type of stone cannot be determined and is impervious to ordinary weapons or tools, only suffering damage from magical weapons. Magic cast or focused upon the statue, including Detect Magic, will be absorbed (as if by a Rod of Absorption) without effect and causing the spell to end if already in effect. The first five spell levels that are so absorbed will serve to incrementally awaken the troodontoid shade that dwells within, and the statue will slowly become of noticeably finer quality; i.e., more life-like in appearance.

Once fully awake, the troodontoid shade within will attempt to communicate telepathically with a spell-caster, although the long-forgotten tongue will be unintelligible unless a Read Languages spell is employed. Through permanent magic, the statue itself will be able to understand the spell-caster. If communication is achieved, the awakened statue will try to bargain for more magic to be cast upon it, for example offering to teach new spells to a magic-user.

The statue will be equivalent to a 11th to 16th level magic-user (roll 1d6 + 10 to determine), and able to absorb a total number of spell levels equal to a caster of that level. For example, a statue equivalent to a 13th level magic-user can absorb up to 78 spell levels total, and will know and be able to cast any standard spell of levels 1-6 using the levels it has absorbed. If attacked, the statue can defend itself using such spells. It can only use absorbed spell energy for casting; it has no further ability to memorize spells. 

If a magic-user studies with the statue daily, it can teach a new spell in an amount of time equal to one week per spell level (add 25% to the magic-users chance to know, and spells previously failed can be tried again); in exchange, the magic-user must cast one spell level on the statue each day.



Detail of "Dinosauroid" by Ely Kish. Source.

The statue will eventually use the absorbed levels to cast strange spells that will allow it grow a new flesh body for the shade to inhabit. The DM can decide whether the reborn troodontoid remains a beneficent mentor or has another, more sinister purpose.