TSR's Dragon Dice (1981). Art by Jim Roslof. Detail of photo by Brian Stillman as found here |
Dice Dragon
Move: 60 feet/turn, 240 feet/turn flying
Hit Dice: 1+1
Armor Class: 2
Treasure Type: Q
Hit Dice: 1+1
Armor Class: 2
Treasure Type: Q
Alignment: neutral (75%)/chaotic good (25%)
Attacks: 1 bite
Damage: 1d6
Attacks: 1 bite
Damage: 1d6
These winged but legless micro-dragons, purple-and-blue with a yellow underbelly, are even smaller than their distant kin, the pseudo-dragons, but just as intelligent. Typically lairing in inaccessible crags or the tallest trees in the wilderness, dice dragons are occasionally found in association with thieves or gamblers, as they have an innate fondness for games of chance, particularly those involving dice, hence their common name. Indifferent to coins, they more eagerly wager for gems or precious stones, communicating via a raspy hiss and manipulating the dice with their tail, and storing their winnings in a small container, around which they coil while at rest.
Dice dragons defend themselves with their sharp bite or, thrice a day, a small puff of faerie fire, which does no damage but outlines one target in glowing light for 4d4 rounds (giving attackers a +2 to hit the target).
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Notes:
This new monster is inspired by the art on the packaging for the first set of polyhedra dice that I found after getting a Holmes Basic set with chits, TSR's Dragon Dice (1981), which was their first set of branded dice. My original set - which I still have some of - was pale blue as shown in the advertisement here in a 2012 retrospective on Grognardia. As can be seen there, the marketing promoted the plastic part of the packaging as a "reusable carrying case", hence the container portion of the write-up.
This art is by Jim Roslof, who also did the cover the B2 Keep on the Borderlands; see here for a "bibliography" of his work on the Zenopus Archives site.
The "neutral/chaotic good" alignment is in accord with Holmes Basic, where some monsters - including all dragons - are written with a dual alignment, and some (like dwarves) are given percentages.
I chose to incorporate a "flame" breath weapon in line with the illustration, but used faerie fire to make it more interesting than just an ordinary flame, and because it seems fitting as it affects the roll of a die. It also helps differentiate it from other old school D&D mini-dragons:
- The Pseudo-Dragon from the original Monster Manual, which appears as a miniature red dragon but can change color, and has a poison stinger instead of a breath weapon.
- The Faerie Dragon from the Dragon #62 (and then the Monster Manual II), and breathes "euphoria gas".
- The Pocket Dragon from the module M2 Maze of the Riddling Minotaur, which resembles a miniature green dragon and has a venomous bite.
All of the above have legs, but I also came across the amphiptere, which as used in heraldry is typically legless, but seems to have been written up in later systems as a miniature wyvern, for example there's a 5e version here.
I also kept in mind Pip the venomous "minidrag", who is winged and legless, from Alan Dean Foster's sci-fi Pip and Flinx series (1972 and on), which I started reading back in high school.
Update:
I love it: Both the concept and the execution. Well done! :)
ReplyDeleteThanks, Geoffrey!
DeleteWhat is its Dexterity?
ReplyDeleteThey are small, agile fliers, I'd give them 18 Dex.
DeleteB2 Stat Block format:
DeleteDice Dragon (DX 18, AC 2, HD 1+1, hp 6, #AT 1, D 1d6 or breath faerie fire 3x/day, target is +2 to be hit for 4d4 rounds)
I'm interested to see what you think a '& Dragon's statblock would look like!
ReplyDelete