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The Forgotten Smugglers' Cave: Index of Posts

An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4.                    ...

Showing posts with label Fangorn. Show all posts
Showing posts with label Fangorn. Show all posts

Saturday, June 20, 2020

Scrum in Miniature: The Lost Art of Games Workshop's Holmes Basic

My fellow Scrum Club member Joe has started a series called the "Lost Art of D&D" on his blog Scrum in Miniature, and the second installment covers the replacement art by John Blanche and Fangorn that was used by Games Workshop in the first printing of Holmes Basic rulebook, first released in December 1977. The post goes through the rulebook and shows each replacement work contrasted with the original from the U.S. version (example above).

In a 2001 interview, Gary Gygax was asked about the UK version, and responded:

"Yes, I saw the work, and I approved. Ian [Livingstone] and Steve [Jackson of Games Workshop] convinced me that their audience didn't like the illustrations used in American versions of the game, so I gave them the okay to produce their own. I had a copy of the Basic Set rules, but it was lost when Lorraine Williams took over TSR..."

Lost Art of D&D No. 2: Games Workshop's Holmes Basic (1977)

After Games Workshop attained the license to print a co-branded edition of TSR's 1977 Dungeons & Dragons basic rules book, they set about putting their own stamp on it, designing a new cover and replacing a number of the illustrations they deemed too crudely drawn for their U.K. market.

Saturday, July 4, 2015

Part 50: "The Dancing Dagger Is Hard To Hit"

Part 50 of a series of posts, indexed here, comparing Holmes' manuscript with the published Basic Set rulebook. Turn to page 44 of your 'Blue Book' (page 43 for the 1st edition) and follow along... 




Click for a larger view


Room N: Holmes describes this as a tomb that is "part of the catacombs of the city", implying there are more catacombs to be discovered. It also recalls the introduction where Portown is described as "located on the ruins of a much older city of doubtful history" and "the reputed dungeons lie in close proximity to the foundations of the older, pre-human city". Are these catacombs of Room N part of this older city or more recent Portown?

This is one of the larger rooms in the dungeon, described as 120 by 7 feet in the text, and is accurately drawn on the published map (right above). The east and west doors are moved slightly, ending up twenty feet out of alignment rather than centered across from each other. The rat tunnels to the north have been shifted left, and enter room N in two locations rather than one.

Instead of an obvious monster this room contains six sarcophagi each hiding a different trap, monster or treasure. If the characters open a sarcophagus Holmes has the DM roll randomly to see which of the six is opened, which is interesting because the room essentially functions as a random table.

This is an early example of the "Special" room containing a series of smaller spaces to be searched and hiding further encounters. Later examples can be found in many TSR modules such as the Room of Pools in B1 In Seach of the Unknown, the bank vault compartments in B2 Keep on the Borderlands, the six alcoves in Room 1 of C1 The Hidden Shrine of Tamoachan, and the nine silver glass globes in Room 9 of S2 White Plume Mountain and the Chamber of Three Chests in S1 Tomb of Horrors. Two these modules, B1 and B2, were later included in versions of the Holmes Basic set. B2 also contains a crypt with many coffins and sarcophagi, although only one with monster/treasure. The word "sarcophagus" also appears in the glossary for B2.

Sarcophagus #1 has sleeping gas similar to Room A. In both cases it is Save vs Poison or fall asleep for d6 turns, although here there is no mention of subtracting 1 for high constitution here. There is a chance of a rat attacking every turn that is spent in the room, so if the party stays here with the sleeping character(s) they may be in for a surprise. No changes as published.

Sarcophagus #2 has the memorable "dancing dagger" that attacks if removed from the skeleton holding it. This is an interesting encounter that combines aspects of a monster and trap - combat is conducted with the dagger but it can't be defeated solely through combat as it has no hit points. Holmes gives the dagger AC3, which matches his statement on page 19 of the rulebook that a "small fast creature" might have such an armor class.

As I wrote previously in "Holmes Basic Easter Eggs" thread on ODD74, the dagger "is perhaps a variant of the Dancing Sword, which first appeared in the Greyhawk: Supplement I. The Dancing Sword itself may have been inspired by Stormbringer, which could fight while floating in the air (e.g., in The Sleeping Sorceress, 1971)."

In the revision of Basic, Moldvay included a list of Special Traps on page B52 that includes "Flying weapons which attack only if disturbed", surely a nod to Holmes' dancing dagger.

No changes as published.

Sarcophagus #3 contains a non-animated skeleton wearing treasure, which should be fun for the DM if the players expect it to animate when the treasure is removed. The skeleton wears rings and a coronet (small/simple crown) worth 3000 GP in the original. Gygax cuts this to 300 GP in the published rulebook, a trend we have observed throughout.

Sarcophagus #4 is almost a duplicate of #3 in the manuscript, another "skeletal form" wearing "jewelry worth 3000 gold pieces". Again Gygax reduces the value, to 900 GP here. 

Sarcophagus #5 has the animated skeleton everyone expects to find in one of these coffins. Holmes' original is a standard OD&D skeleton with 1/2 HD and AC7 (per Vol 2, page 3), plus the nice detail of being armed with a curved scimitar. This is despite Holmes accidentally giving skeletons AC8 in the Monster List entry in the manuscript (See Part 32 of this series). The published version increases the hit points to 7, in line with the upgrade to 1 HD they later received in the Monster Manual. This provides evidence that Gygax already had this change in mind, although he didn't update the Holmes Basic monster entry accordingly. As a result of this "sarcophagus skeleton" is non-standard, being stronger than a Monster List skeleton in hit points and armor class.

Sarcophagus #6 is another non-animating skeleton, this one holding the only magic treasure in the room, a "magic sword +1". Holmes provides an interesting form of magic item identification here: "Any warrior-type drawing the sword will feel the surge of magical power it gives."

The last two paragraphs describe the rats that may attack from the tunnels to the north every turn, which should provide ongoing tension as the party explores the sarcophagi. 

The original has the rats at AC 7, 1 HD, which matches the rat in Room G. The published version of this room changes the hit die to "4 hit points", at the high end of the 1/2 HD they eventually received in the Monster Manual (Dec 1977) and which was eventually ported back to the 2nd edition of the Basic rulebook (Nov 1978). No other changes to these paragraphs.

DM guidance:
-Part of a room description can function as a random table
-A room may have a series of hidden traps, monsters and treasures
-Some magic Items may be identified by a feeling of magic power
-Wandering monsters can take the form of the one type of monster attacking at intervals from a lair

Following the room description the published rulebook has the only art in the Sample Dungeon section, other than the map. It's a tiny but evocative piece by David Sutherland showing a party being attacked by two skeletons emerging from opened sarcophagi (although as written there's only one animated skeleton in the room). It's hard to see but the the shield of the fighter in the middle has a winged creature on it similar to the winged dragon on the shield of the fighter on the cover of the Basic box.




The UK version of the rulebook replaced the original art with new art by Fangorn, many of which are re-interpretations of the originals. Here's the new piece for this one. 



Continue on to Part 51: "Indescribable Odds and Ends" (Room P)
or Go Back to Part 49: "Will Drop on Unwary Adventurers" (Rooms J-M)
orr Go Back to the Index: The Holmes Manuscript

Sunday, September 16, 2012

UK Basic rulebook cover original art

Original art by John Blanche for the cover of the UK Holmes Basic rulebook, from Tome of Treasures

     While working on yesterday's post I was reminded that the original cover art by John Blanche for the UK Holmes Basic rulebook still exists and is owned by the burntwire brothers, two longtime Acaeum members and top collectors with a you've-gotta-see-it-to-believe-it game room. They've done a nice job of sharing their art collection via photos  available in the Acaeum Artwork Museum, Tome of Treasures Gallery of Original Paintings and Drawings (where I grabbed the above screenshot) and their photo gallery on the Illustration Exchange. Most of their collection is of more recent art; it's actually amazing that D&D art this old (1977) has been preserved. TSR disposed of a lot of early original art, but the UK version of the rulebook was published by Games Workshop under license from TSR. The burntwire brothers wrote in 2006 that they acquired the art from "a well known game designer in England" and that "when we heard it was available we had to have it. It is kind of cool owning the cover art to the first non-US Dungeons & Dragons product".

     The ToT entry describes the art as being 7.5 by 9.5 inches, ink on heavy art board. The composition echoes the original Sutherland artwork, containing similar elements of dragon, treasure hoard, wizard with wand, warrior and archway, though from a different perspective. In this regard it is similar to the interior artwork, much of which is even more straight-forward re-drawings of the original art by Fangorn (Christopher Baker).

Tuesday, June 26, 2012

UK Deep Dish

Move over bacon, now there's something meatier
     Acaeum member Gnat the Beggar posted the above picture today in the Recent Fun Finds thread. It nicely shows off the height difference between the US (left) and UK (right) versions of Holmes Basic Set (produced by Games Workshop) compared to the US version. As you can see, the UK version is much taller (more room to store modules!) and is missing the overlapped artwork on the box edges. Gnat also posted a photo of the contents of box:


     In addition to the rulebook, the module B1 and a set of standard Holmes dice, there are two loose sheets. One is an advertisement for White Dwarf magazine (which began its run in mid-77, just before the Holmes Set was published in the US). The other sheet replicates pages 31 and 32 of the module (player's background material), something which has been found before with UK copies of B1.

     The printing history of the UK Holmes Set is convoluted. The first two known printings of the rulebook were sold alone (without a box) and had different artwork on the cover by John Blanche of Games Workshop fame, and throughout the interior by Fangorn (Christopher Baker). I believe the text of these are the same as one of the earlier US printings (1st-3rd printings). After this, the UK version appeared as a boxed set with a rulebook that returned to the original cover and interior art (as pictured above). The interior of this rulebook appears to match the 2nd edition (Nov 1978) of the US version. Strangely, however, this UK version retains the Lizard Logo and F116-R code on the front cover instead of using the new Wizard Logo and 2001 code.

     The various printings are described on the Acaeum Basic Set Foreign Editions page, which has at least one error (the 3rd UK printing refers to Halflings, not Hobbits) and is missing a putative 5th printing with prices missing on the back cover.

     See also the Zenopus Archives website Foreign Editions page.

Friday, April 6, 2012

Obscure Art Friday: Fangorn in the Fiend Folio

Fangorn illustration from page 98 of the Fiend Folio (TSR, 1981)

     The Fiend Folio has a full-page illustration of two adventurers facing off against a dragon sitting on a pile of treasure on page 98. The artwork is by Fangorn (the signature is in white on an urn to the right), also known as Chris Baker, who later illustrated the UK covers of the Redwall series. My theory is this illustration was drawn with the intention of being a cover for the UK printing of the Holmes Basic Set. While the perspective is different, note the similarity in the elements of the composition: dragon sitting on a pile of gold facing off against two adventurers, one a wizard, one a warrior; torch light source; archway and columns. There's even room at the top of this picture for a "Dungeons & Dragons" title.

     There's supporting evidence for this. While the actual cover of the UK printing has a picture by John Blanche (with similar dragon/treasure/wizard/warrior/archway elements) all of the interior illustrations are by Fangorn. And while a few are original compositions, many are re-drawings of the original art by David C. Sutherland III (DCSIII). See this page on the Zenopus Archives website for to see the re-drawing of the picture in my blog header. That page links back to a Dragonsfoot thread where ifearyeti provides some juxtapositions of the images from the US/UK rulebooks (pg 1 of the thread) and greyharp (Dave of There's Dungeons Down Under) provides clear scans of all of the Fangorn illustrations (pg 2 of the thread). The re-drawn art is all from the first printing of the rulebook (1977) and includes the orc battle (title page), lizard warrior (pg 3), three dwarves (pg 25), purple worm battle (pg 31), treasure chest (pg 33), sword (pg 35), crystal ball/skull (pg 37) and skeleton battle (pg 44).

     Now take a look another look at treasure chest and crystal ball/skull illustrations:



     If these look familiar to you, and you've never seen the UK printing of the Holmes rulebook, it's because they were merged together and used at the bottom of the Treasure Type table in the Fiend Folio on page 99, facing the dragon picture posted above. I've pasted together the Fiend Folio picture with David Sutherland's originals for a comparison:

Click on this picture for a larger view
     My theory is that Fangorn re-did the cover of the Holmes Basic Set in addition to the many interior illustrations, but for whatever reason the Blanche version was used instead. The Fangorn picture doesn't look like it was colored (like the Sutherland original), but neither is the Blanche version (see link above). When Don Turnbull of TSR UK was preparing the Fiend Folio he decided to include the unused art, along with the merged treasure art.