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The Forgotten Smugglers' Cave: Index of Posts

An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4.                    ...

Wednesday, February 11, 2026

Gary Con 2025: Day 1 - Chainmail & Balrogs


The moathouse model for the Battle for the Moathouse 

Finding myself with a some rare free time, I dove back into my unfinished blog posts, and found this one covering my highlights from the first official day of Gary Con XVII, Thursday March 19th, 2025, where I played in two wargames and ran an RPG. Better late than never...

See the preceding post in this series here: Day 0

(1) For my first game in the morning, I played in the epic Battle for the Moathouse, a Chainmail scenario that recreates  a piece of Greyhawk history; specifically, the assault that creates the Ruined Moathouse in T1 The Village of Hommlet. This was refereed by the indefatigable Paul Stormberg, who organizes the entire Legends of Wargaming hall and game series every year.

Convention event listing description:

"Legends of Wargaming event! This Chainmail fantasy battle recreates one of the battles fought in the greater struggle against the Temple of Elemental Evil. After the Battle of Emridy Meadows and the Temple itself, a small force marched on the Moathouse, an outpost of Elemental Evil. Join the forces of weal and their righteous cause or serve Elemental Evil to crush the armies of good!"

I was on the side on the Forces of Woe (Elemental Evil), defending the Moathouse against the Forces of Weal. If I recall correctly at this late date, the game fairly faithfully recreated the course of the original events, with Weal doing pretty well storming the Moathouse. Woe was still in control of the Moathouse at the end of the allotted time, which I think was technically a win for us (i.e., surviving a certain number of rounds), but if the game had gone on just a little longer our leaders would have been forced to flee.

Photos:


The lineup for the Forces of Woe


The Forces of Weal advance on the Moathouse




Woe's Troll goes down on the battlefield


(2) In the afternoon I ran my Party of Balrogs OD&D scenario, the first of two games I was scheduled to run. This was second time running Party, the first being the year before at Gary Con 2024. That game had a great group of players, but they completed the scenario more quickly than I had anticipated, so I revised/added a few things to it for this year. 

Here's my convention blurb for the game:

"The 1974 D&D rules allowed for a character to be "virtually anything", even a balrog. This adventure takes this to 11 by having *all* of the PCs be balrogs! Ensorcelled to serve a wizard deep in a megadungeon, the spell is now broken. Can you get past the other guardians and make the wizard pay? This game by the Zenopus Archives celebrates 50 years of D&D. Balrog PCs provided."

I again had a great group of players, including one fellow who had played in some of my games previously. They undertook their mission with gusto and creative play and were successful in their mission. I'm running this scenario again this year at Gary Con 2026; the event page for it is here: Party of Balrogs GC 2026.

Unfortunately, I didn't take or receive any table photos for this game.

Michael Mornard, who played the original Balrog character in Greyhawk, happened to be GMing the next game I was scheduled to play (see below). To show my appreciation for originating the concept of Balrogs as PCs, I found him before his game and was able to introduce myself and buy him a beer to thank him for his inspiration.

(3) My evening game was Michael Mornard's Battle on the Ice, another Chainmail game, but historical rather than fantasy, based on the actual battle of the same name. This was played on the famous sand table in the Legends of Wargaming hall, with white coloring added to simulate the ice. I was part of the team on the side of Prince Nevsky, who won the actual battle, but unlike the real battle, we didn't fight on the actual ice, but rather tried to defend a position on an island, which probably contributed to our loss. However, our biggest mistake was separating our commander from his cavalry troops, without realizing this would render him much more vulnerable.

Convention Blurb: 

"Legends of Wargaming sand table event! This Chainmail historical scenario will be conducted on the Gary Con Sand Table. Refight the glorious battle of the Teutonic Knights vs. Prince Alexander Nevsky of Novgorod! The referee will be none other than Michael Mornard an early participant in LGTSA games and the playtesting of the Dungeons & Dragons game."

Photos:


Mike talking about the scenario prior to us placing our forces 


My team. I think Mike took this photo. I'm on the far right, wearing a Vecna tee.




The two opposing forces facing each other across the field




The other side advancing towards our island



Mike in action refereeing


Also in this series:

Gary Con 2025: Day 0

Gary Con 2025: Day 2 (forthcoming)

Previous Gary Con convention summaries:

Gary Con 2023 (unfinished): Day 0

Gary Con 2022: Day 1 --- Day 2 --- Days 3 and 4

Gary Con 2019 (unfinished): Day 1 --- Day 2 (part 1)

Thursday, October 30, 2025

Metal Minis based on the Holmes Basic Set Cover are Forthcoming

"Computer-generated" mockup from the Sirius Miniatures website.

Enworld reports that a set of metal miniatures based on David Sutherland's cover for the Holmes Basic Set cover is coming soon from Sirius Miniatures, a company that I am not otherwise familiar with.  


Rogahn and Zelligar, perhaps?

The Sirius pre-order webpage can be found here, with the set titled "1977 D&D Holmes Boxed". Glad to see the correct year. Ignore the "Sold Out" button; I read on EnWorld that is what their page says until pre-orders open up. The retail price is $49.99 for the set of three miniatures, and the set will also be available in stores. The Sirius product description:

"Step back into the golden age of tabletop roleplaying with the Sirius Metal Miniatures: 1977 D&D Holmes Boxed Set—the first release in the Sirius Miniatures line. Inspired by the iconic artwork of David C. Sutherland III, this collector’s edition miniature set faithfully recreates one of Dungeons & Dragons’ most legendary battles in a durable Zinc alloy.

This boxed set includes three finely crafted miniatures:

        Red Dragon (Huge, 75mm base) 

        Wizard 

        Fighter 

Designed for collectors, dungeon masters, and tabletop RPG players, this set comes in premium collector’s packaging, making it a striking display piece as well as a playable set of miniatures.

Whether you’re reliving the nostalgia of early D&D or adding a unique collectible to your miniature collection, the 1977 D&D Holmes Boxed Set is a must-have for fans of fantasy miniatures, D&D history, and tabletop gaming."

Last year saw Wizkids release plastic miniatures of the same figures. While the dragon was sold separately, and retailed for about $30, the wizard and warrior were only available as rare figures in blind boxes, and loose ones now run upwards of $50 each on Ebay, so I'm happy to see this set avoid the blind box nonsense. Perhaps it's time I finally learn to paint minis.


"RRRROOOOAAAARRRR!!!!"



Friday, June 6, 2025

Ruined Tower of Zenopus Goes Mithral!


Find it here


I haven't had much free time lately, hence the dearth of posts, but here's a quick update on the Ruined Tower of Zenopus 5E conversion/expansion: last week it achieved Mithral Best Seller status (2,501+ copies sold) on DMs Guild! A big thank you to every one who has purchased it over the years.

It was originally released on January 22nd, 2020, which means that it's been out for more than 5 years now! Naturally, it sold most quickly right after release, achieving Platinum status (1,001+) in less than one year. The remaining sales accumulated slowly over the intervening four plus years. The next (and final) badge is Adamantine at 5,001+ sales, which is double the Mithral level; for those curious, you can see all of the badge levels here. To reach this it will need to sell additional copies in an amount equal to what has already been sold. So, it will probably take more than 5 more years, if ever, before it earns the final level.

The adventure remains at its original price of $1.99, and I have no plans to increase the price.

I've made a few updates to it over the years following the original release, which are all noted on the product page linked below. These mainly concern maps that I added, plus a piece of original art by Chris Holmes. If you purchased an earlier version, you should be able to go back and get the updated version. The most recent update, in October 2024, was merely to the product page to add the "Greyhawk" setting tag when DMs Guild opened up that setting for creative content. While the original module is not set in any specific setting other than Portown, the conversion includes a section on using the adventure with Ghosts of Saltmarsh, which is set along the Keoland coast of Greyhawk.

What's next for the Zenopus Archives? When I have more time, I hope to return to work on preparing the Forgotten Smugglers' Cave adventure for publication.


Product Link:
The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers

Thursday, April 3, 2025

Gary Con 2025: Day 0


Gary Con XVII illustration by Chet Minton

In March, I attended Gary Con in Lake Geneva for the sixth time, and for a con report I'm going to make a short series of blog posts with highlights from each day.

The first is for Wednesday, March 19th, or "Day 0", when I traveled to Wisconsin, checked in to the hotel and picked up my badge, before the official start of the con the next day. Highlights included:



—Stopping at Renaissance Books in the Milwaukee Airport. The only used bookstore in an airport in the US, Renaissance always has a good selection of Appendix N and adjacent paperbacks in the sci-fi/fantasy section. I normally stop here on the way out, but this year I had time after arriving and before I was scheduled to get my rental car. 

Taking advantage of a "buy 3-get 1 free" for paperbacks, I picked up H. Rider Haggard's The People of the Mist (1894), ERB's Tarzan and the Leopard Men (1935), Alan Dean Foster's Splinter of the Mind's Eye (1978)(for a friend; I read this in the 90s); and Conan the Undaunted (1984), #19 in TSR's Endless Quest series and written by the late Jim Ward, a longtime Gary Con regular.



—Visiting Mars Cheese Castle, a humongous cheese shop in the shape of castle located in Kenosha, which I stopped at on the way to Lake Geneva. Coincidentally, this is not far from the University of Wisconsin Parkside, where Gen Con was held from 1978-1984, during the heyday of AD&D 1E. 

Mars has gone all-in on the medieval theme, which you can see in the photos:








The Mars brand cheese curd selection

—Having lunch at the diner inside Mars, where I had the "World's Best Fried Cheese Curd's", which did not disappoint, with Dang! butterscotch root beer, which I'd never heard of before but was excellent.




—Arriving at the Grand Geneva hotel, checking in and feeling like it was the day after last year's con. 


View from my room at the Grand

—Seeing the new D&D Pinball Machines in the lobby. There were a few units set up throughout the hotel for free play, and on another day I was able to try one for a few minutes.




—Meeting up with friends from back home also attending the con, and sharing pizza delivered from the venerable Next Door Pub, a favorite of TSR staff employees, and a pecan kringle from Mars for dessert.




The extensive Kringle stand at Mars, with a wide variety of flavors

—Super quick badge pickup. In an improvement from last year, they had many more check-in stations so that there was essentially no line by the time I arrived.


Luke Gygax's annual Welcome Party, with free Spotted Cow on tap.

Next: Highlights from Day 1.

Sunday, February 16, 2025

Holmes Day 2025


J. Eric Holmes at his chalkboard game table, contemplating miniatures and notes.
Taken by Tony Bernard for the 1979 L.A. Times article, "Fantasy Life in a Game Without End";
a cropped version appears with the article. Scan of the original photo courtesy Bill Galaxy.


For fans of the Holmes Basic Set, today is notable as it marks the birthday of its editor, J. Eric Holmes. And this year he would have been 95 years old, although sadly we lost him in 2010 at the age of 80.

To mark the occasion, here are some Holmes-ian highlights from the last year:




February

For Leap Day 2024, I shared a new monster inspired by Holmes' Sample Dungeon: the Giant Zenopus.

March

At Gary Con 2024, I ran two games, one of which was a session of the Forgotten Smugglers' Cave, my Ruined Tower of Zenopus-adjacent dungeon. Later in the year I worked on preparing this for publication, although I haven't been able to finish it yet.

April

At our local Scrum Con 2024, I ran the Forgotten Smugglers' Cave again, and also an impromptu fill-in session of the original Ruined Tower of Zenopus sample dungeon, which is always a blast.



May

May saw the publication of 50 Years of D&D, which includes an article, "Doctor Holmes I Presume?' How a California Neurology Professor Penned the first Dungeons & Dragons Basic Set", co-written by Tony Rowe and yours truly. Read more about the book here: 50 Years of D&D.




June

Pacesetter Games published the Islands of Peril, the latest adaptation of Holmes' original campaign maps and notes, to which I contributed a Foreword discussing the maps and notes on which it was based.


Wizkids promo photo. Source.

July

WizKids released a line of miniatures for the 50th anniversary of D&D, which included the Red Dragon, Blue Wizard and Green Knight from the cover of the Holmes Basic set. I have been somewhat frustrated with the availability of these figures, and haven't written a separate post about them on the blog, although I still might.



August 

I wrote about the return of the OSR zine Fight On #15, with an issue dedicated to Holmes, including an article by myself about how to Holmesify your OSR game.




September

I reviewed a Holmes Basic metal sign available from Ata-Boy via Amazon.



November

I wrote about the Coleman-Rider-Waite Deck tarot card The Tower, and its thematic similarities to the Tower of Zenopus.




December

I shared the "Tower of Xenopus", a writeup by Tony Stroppa of his adaptation of the Sample Dungeon for the Greek mythology-based Mazes & Minotaurs RPG.

January

Looking forward to Gary Con 2025, I wrote about the games I will be running, one of which is The Eye of Arzaz, Holmes' other sample dungeon from his 1981 book Fantasy Role-Playing Games.

 

Sunday, January 5, 2025

Gary Con 2025 Games Scheduled!


Gary Con XVII illustration by Chet Minton

In March I'm returning to GARY CON, now in its 17th year, and as has been typical for me the past few years, I will be running two sessions of D&D; one that I've run before and one that is new to me. These are:

(1) Party of Balrogs on Thursday afternoon from 1-5 pm. Character level: Balrog; 6 seats.

Description:

"The 1974 D&D rules allowed for a character to be "virtually anything", even a balrog. This adventure takes this to 11 by having *all* of the PCs be balrogs! Ensorcelled to serve a wizard deep in a megadungeon, the spell is now broken. Can you get past the other guardians and make the wizard pay? This game by the Zenopus Archives celebrates 50 years of D&D. Balrog PCs provided."

This will be my second time running this after a successful session last year.

Find it here on Tabletop Events: https://tabletop.events/conventions/gary-con-xvii/schedule/1962

(2) The Eye of Arzaz on Friday afternoon from 1-5 pm. Character level: 1; 6 seats.

Description:

"Delve into a classic dungeon filled with monsters, traps and magic in search of the legendary jewel, The Eye of Arzaz. J. Eric Holmes, the editor of the original D&D Basic Set, wrote this introductory dungeon for his 1981 book Fantasy Role-Playing Games, and it will be run using OD&D rules. First level characters provided."

This is Holmes' other sample dungeon, from his 1981 book about RPGs (one of the first every written), and I will be running it for the first time.

Find it here on Tabletop Events: https://tabletop.events/conventions/gary-con-xvii/schedule/2131

* * * * *

This will be my sixth time attending in person, the previous years being 2017, 2019, 2022-2024, eight counting virtual years (2020, 2021), and my third consecutive year in a row. I've run two game sessions each year starting with the second time I attended.

I have a page on the Zenopus Archives site with a full list of scenarios I've run at game conventions.

Read previous Gary Con convention summaries I've written:

Gary Con 2023 (unfinished): Day 0

Gary Con 2022: Day 1 --- Day 2 --- Days 3 and 4

Gary Con 2019 (unfinished): Day 1 --- Day 2 (part 1)

Other Gary Con links of interest:
Gary Con website
Badge Purchase
Full Schedule of Events on Tabletop Events (searchable)
Grand Geneva Resort website
Facebook Group (main source for announcements)

Saturday, December 21, 2024

The Mirkwood Tales RPG: the link between the original D&D rules and text-based computer games


Cover of Mirkwood Tales, 1977, by Eric S. Roberts


In May 1977, the all-text computer game Adventure, also known as Advent or Colossal Cave, "became the first computer game blockbuster", per the book 50 Years of Text Games by Aaron A. Reed (2023). Its popularity led to a whole genre of text-based adventure games that enjoyed popularity in the 80s, the best known being the Infocom games such as Zork, a close cousin of Adventure. While the start of Adventure approximates a real-world cave system, the game includes many fantasy elements, and it has long been known that the initial developer, Willie Crowther, was inspired by playing a D&D-type fantasy RPG.

Some of the earliest information came from Barry Gold, husband of Alarums & Excursions editor Lee Gold, in his article "Computers and Fantasy Gaming" from issue 30 of A&E, January 1978 (which I happen to have a physical copy of):
"As far as I know, Willie Crowther of Stanford University wrote the first fantasy simulation game. Don Woods added several features and expanded the dungeon to produce the current ADVENTURE game. Tim Anderson and Dave Lebling of MIT built on the Adventure game by using a more powerful computer language and including some ideas from D&D (Dave Lebling plays it). With help from two other users they came up with ZORK, sometimes called DUNGEON."

Later in the article, Gold adds follow-up information from Adventure co-designer Woods:

"ADVENT: Willie Crowther was at BBN (Bolt-Beranek and Newman - Massachusetts) when he wrote the original Adventure program. He was inspired by a Middle-Earth offshoot called Mirkwood Tales. Neither Willie nor Don appear to have drawn any ideas from the D&D rules in building Advent. Don Woods doesn't play any RPG games."

"The original program by Willie Crowther was much less complex than Don Wood's current version, and the dungeon was only about half its current size."

"Don Woods also provided a short genealogy of these games: war games, D&D, Mirkwood Tales, Adventures (original), Adventure (Don dropped the 's' from the name of his version), Zork."
From Gold's account, one might gather that this Mirkwood Tales was some kind of game situated between D&D and Adventure, but from this it's not really clear from this which it is closer to.

1996 Washington Post article by Katie Hafner and Matthew Lyon clarifies that Mirkwood Tales was a version of D&D set in Middle-Earth, in which Crowther played a thief sharing his first name:

"Dave Walden, who had been a programming ace working under Crowther at BBN, got his introduction to the game one night in 1975, when Eric Roberts, a student from a class he was teaching at Harvard, took him to a D&D session. Walden immediately rounded up a group of friends for continued sessions. Roberts created the Mirkwood Tales, an elaborate version of Dungeons and Dragons set in J.R.R. Tolkien's Middle Earth. The game stretched on for the better part of a year and was played mostly on Walden's living room floor. One of the regulars was Will Crowther. Where the dozen other players chose names like Zandar, Klarf or Groan for their characters, Crowther was simply Willie, a stealthy thief."

In 2012, the epilogue of the first edition of Playing at the World by Jon Peterson has a section "The First Virtual Worlds", which contains the first detailed description of the Mirkwood Tales rules, based on an unpublished 1977 manuscript written by Eric S. Roberts, the DM of the game (page 617). Peterson quotes from the Introduction and Acknowledgements section to demonstrate the "debt of Mirkwood Tales to Dungeons & Dragons", and then notes some of the significant differences in classes and combat from D&D, but concludes:
"Mirkwood Tales is a game of stratified progression, where characters accumulate experience points while adventuring and go up in level as they reach certain experience totals. It moreover relies on underworld exploration, combat and treasure to drive an engaging narrative. In all those respects, it very closely follows the precedent of Dungeons & Dragons" (page 617). 

Later in the section, Peterson reveals that Dave Lebling, one of the developers of Zork, also played in Roberts' Mirkwood Tales campaign (page 622).

(Note: The 2012 edition of Playing at the World is out of print, and is being republished in a two-volume edition; the first volume is already out but does not contain the above material).

Until this month, this was the most detail about The Mirkwood Tales RPG that was generally available. Now, however, Eric Roberts has made public a reformatted pdf of Mirkwood Tales, as announced recently on Renga in Blue by blogger Jason Dyer:


Head over there to find the link to the pdf, hosted on the Internet Archive, and much more in a deep dive back into Crowther's original version Adventure - before Woods added on to it - as viewed anew through the lens of the full Mirkwood Tales rules. Dyer has an ongoing project called All the Adventures, wirh the goal of playing and blogging "about every adventure game ever made in (nearly) chronological order" (!), and has previously played through the many variations of Adventure, and thus has great insight into the details of the game. 

Unlike Gold's early assertion, which appears to be based on communication with Woods rather than Crowther himself, after playing through Crowther's original version again, Dyer concludes that Adventure does draw upon several elements from The Mirkwood Tales:
"It isn’t like Crowther was trying to “adapt Dungeons and Dragons” entirely — this is not an RPG, and nearly every room has an analogue in the real cave — but there’s still clearly some flavor of Crowther’s world found in the campaign he participated in, with the treatment of magic, direct reference to the computer as the “eyes” of the player, and heavy emphasis on dwarves (if a bit more aggressive in this game)"
Of these, the element with the strongest ties to the original D&D rules is "the treatment of magic", which here refers to the identification of properties of magic items in the game. Dyer asked me about how magic items were identified in OD&D, and I pointed to the Example of Play in Vol 3, where a player tries on "old boots" to identify them as magical Elven boots:


Dyer notes that this concept, which is merely exemplary in OD&D, is expressly stated in The Mirkwood Tales rules:
"In addition to spells, magic appears in the Mirkwood Tales in the form of magical artifacts and equipment. More often than not, the magical effect of some object will not be clear from simple examination of the object, and it may require experimentation or searching for further clues to its nature" (The Mirkwood Tales, page 21, section "3.5.3 Magical Artifacts")

Adventure, in turn, requires the player to experiment to figure how out how to use magic such as items or words. The first magic item encountered in Adventure is the "the iconic three foot black rod with a rusty rod", which has two different properties in the game, and "the experience of fiddling with the rod — and finding two effects, both positive and negative — are similar to OD&D campaigns", per Dyer.

The Mirkwood Tales rules mostly rewrite the first volume of OD&D, Men & Magic, with some material from Vol 3, including a much longer Example of Play. The subject matter of Vol 2 is almost entirely missing; there are no lists of monsters or treasure. If I find time in the future I will take a closer look at how the Mirkwood Tales RPG rules differ from OD&D.