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The Forgotten Smugglers' Cave: Index of Posts

An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4.                    ...

Monday, November 27, 2023

Playing at the World: Second Edition coming next year


Cover of the original printing

As mentioned recently by author Jon Peterson on X, a second edition of his seminal history of D&D, Playing at the World, is coming out next year, via MIT Press.

An Amazon pre-order page exists with a date of August 6th, 2024, with both print and digitial options. No cover image is yet available:

Playing at the World Pre-Order Page

Long out of print, second hand copies of the original printing from 2012 regularly fetch over $200. 

Rather than just a straight reprint, the new edition will be "a pretty pervasive update" per the author, and the Amazon page indicates it will be published in two volumes.

See also:

Playing at the World blog

Thursday, November 23, 2023

The Maze of Peril: Auction of Gygax's Manuscript Copy


Typescript draft for the Maze of Peril, along with a reply letter from Gygax


In the most recent round of auctions from the estate of Gary Gygax, I was pleasantly surprised to see an auction for a typed manuscript of Holmes' D&D novel The Maze of Peril, originally published in November 1986 by the venerable independent publisher Space & Time, which was founded by author Gordon Linzner in the 1960s.

In addition to the typescript itself, the auction included the mailing envelope from the publisher; a cover letter from the publisher; a copy of a reply letter from Gygax; and a copy of an introduction to the book written by Gygax. This last is the most surprising of all, as the published novel includes Gygax in the dedication ("To Gygax who invented the game") but does not include any sort of introduction, by Gygax or other author.

Together we can gather that the publisher sent the completed typescript to Gygax in March 1986 and requested an introduction to the book, which Gygax wrote and mailed back to the publisher soon after, but for unknown reasons this introduction was not included in the book when it was published in November of that year.

Looking in more detail at each item:

---Of typescript itself, the photos show the cover page, with the title of the book and author's name appearing as on the title page of published book, and with a Shiprock, New Mexico address. Shiprock is part of the Navajo Nation in New Mexico, and according to the author bio accompanying Holmes' short story Martian Twilight (1991, Running Dinosaur Press), he and his wife (also a doctor) lived there for four years while they "worked for the Indian Health Service Hospitals". See this post for a letter to Space Gamer magazine that Holmes wrote during this time period.



The above photo shows a portion of one page of the text of the book, which is part of Chapter 1 (page 10 as published), and matches the text as published.



---The mailing envelope from Space and Time has a return address of 138 West 70th St, 4B in New York City, which is the same address from which I myself ordered a copy of Maze of Peril about 20 years ago. It addressed to Gygax at a PO Box 388 in Lake Geneva. Gygax had been ousted from TSR a little over 6 months previously. For more on this topic, see the article the Ambush at Sherdian Springs by Jon Peterson, or his book Game Wizards.

Written on the cover of the mailing envelope from Space & Time are the following handwritten notes in pencil: "Copy letter + 5 pp of intro. Origs. to Jani Anderson. File remainder under Holmes, J. Eric". Thus, it appears Gygax stored all of these papers in this envelope.



---The letter from Space & Time is mostly obscured in the photos, but it can be seen that it is dated March 15th, 1986.

---Gygax's return letter is dated March 21st, 1986, and uses a different address, "832 Geneva Street", the history of which is described on the Gygax Memorial Page. The letter is addressed to Jani Anderson, who was an editor at Space & Time.

This letter is visible in full, and the body reads:

Thanks for the note and copy of Eric's manuscript for the captioned. Naturally, I didn't read it for editorial work but for refreshing my memory. I believe the least time I saw it was about two years ago.

After I wrote the four numbered pages, I thought the whole was a bit too dry, so I added the "insert" paragraph. I envision that becoming the leading portion of the whole.

Having had a couple of books published, I am quite used to the indignities of editorial work. Feel free to do as you wish with the words. The presentation of the Registered Trade Marks of TSR, Inc. is, I believe, legally correct. Do be careful about that. I suggest you consult with a lawyer about usages beyond what I have written. Certainly, I can freely be shown as co-creator of the DUNGEONS & DRAGONS game, or creator of ADVANCED DUNGEONS & DRAGONS game. Cover usage might require some acknolwedgement of ownership of the mark(s).

Please feel free to contact me if I may be of any further assistance.

This suggests Gygax previously saw a copy of the draft around 1984, when he was still at TSR. Holmes was working on the book as early as 1979, as it is mentioned by title in an L.A. Times newspaper article from that year, "Fantasy Life in a Game Without End".

One possibility is that concern over trademark usage kept the publisher from using Gygax's introduction, although I note that the book as published uses the D&D trademark on the back cover, and in Holmes' author bio. Another possibility is Gygax's legal tussle with TSR, which was still ongoing in the first half of 1986, per Jon Peterson's article cited above.

Efforts are currently underway to contact Space & Time to see if they have any records or memories as to why Gygax's introduction was not used.

Copies of the original printing of Maze of Peril are still available from Space & Time via Amazon. Find the link in the sidebar to this blog or by clicking here:


Maze of Peril original 1986 printing


See also:

Tales of Peril Book Club

Monday, October 30, 2023

Yggsburgh reprint now shipping


Yggsburgh front cover

Last month, I wrote about the reprint of Yggsburgh, the sandbox setting (256 pages...!) written Gary Gygax in 2005 for his Castle Zagyg project (aka Castle Greyhawk). Troll Lord Games recently announced via their mailing list that shipping of orders of the reprint is now in progress, and buyers are reporting that copies are appearing in their mailboxes; see for example the photos posted here and here.

From the photos, we can see that the reprint appears to be the same as the original, but per reports can be distinguished by the label "Second Printing" and 2023 copyright given inside.

As a reminder, you can order the hardcover from the TLG site for $65, which also includes an immediate download of the PDF, or you can buy the PDF alone from DrivethruRPG for $19.99:


Yggsburgh Print + PDF 

Yggsburgh PDF only


Friday, October 20, 2023

Troodontoid Statue (New Monster)


Image Source

This is a new monster for Holmes Basic, one which is featured in Area 18 oThe Forgotten Smugglers' Cave adventure (which is indexed here).

Troodontoid Statue

Move: nil
Hit Dice: by magic-user level
Armor Class: 0
Treasure Type: nil
Alignment: neutral
Attacks: spell-casting
Damage: by spell

 
Aeons ago, with their civilization facing an apocalypse, certain powerful wizards of a race of intelligent theropods preserved themselves through powerful magics that transformed them into magical statues, which would endure until conditions were more amenable for their return. 

On discovery, a troodontoid statue appears as a humanoid figure, roughly carved but with an observably non-human pointed face with huge eyes. The type of stone cannot be determined and is impervious to ordinary weapons or tools, only suffering damage from magical weapons. Magic cast or focused upon the statue, including Detect Magic, will be absorbed (as if by a Rod of Absorption) without effect and causing the spell to end if already in effect. The first five spell levels that are so absorbed will serve to incrementally awaken the troodontoid shade that dwells within, and the statue will slowly become of noticeably finer quality; i.e., more life-like in appearance.

Once fully awake, the troodontoid shade within will attempt to communicate telepathically with a spell-caster, although the long-forgotten tongue will be unintelligible unless a Read Languages spell is employed. Through permanent magic, the statue itself will be able to understand the spell-caster. If communication is achieved, the awakened statue will try to bargain for more magic to be cast upon it, for example offering to teach new spells to a magic-user.

The statue will be equivalent to a 11th to 16th level magic-user (roll 1d6 + 10 to determine), and able to absorb a total number of spell levels equal to a caster of that level. For example, a statue equivalent to a 13th level magic-user can absorb up to 78 spell levels total, and will know and be able to cast any standard spell of levels 1-6 using the levels it has absorbed. If attacked, the statue can defend itself using such spells. It can only use absorbed spell energy for casting; it has no further ability to memorize spells. 

If a magic-user studies with the statue daily, it can teach a new spell in an amount of time equal to one week per spell level (add 25% to the magic-users chance to know, and spells previously failed can be tried again); in exchange, the magic-user must cast one spell level on the statue each day.



Detail of "Dinosauroid" by Ely Kish. Source.

The statue will eventually use the absorbed levels to cast strange spells that will allow it grow a new flesh body for the shade to inhabit. The DM can decide whether the reborn troodontoid remains a beneficent mentor or has another, more sinister purpose.

Friday, September 29, 2023

1981 D&D Expert Set now available in POD




Ten years ago, I wrote about the newly released PDF of the 1981 D&D Expert Rules at DriveThruRPGNow, they've finally added a Print-On-Demand (POD) option for both the Expert Rules and the 1981 verison of the Isle of Dread, the two main components of the 1981 Expert Set (other than dice & crayon). Find them here at DriveThruRPG:





It's not widely known, but production on these rules started out as an expansion to the Holmes Basic rules. In March 1980, in Dragon #35, Gygax revealed that:
"Design is now hard at work on the second boxed D&D game, the Expert Set. It will take players through at least 12th level of experience, tie in the best of the “Original” material, and actually add some new classes, spells, magic, monsters and so on."

In context, this appeared to be an Expert Set that would complement the Holmes Basic Set. A late 1980 Gateway to Adventure catalog shows the Holmes Basic set side-by-side with an unpictured but soon-to-be-released Expert Set.

However, when the Expert Set finally arrived in 1981, it was instead accompanied by an entirely new Basic Set, which replaced the Holmes Basic set (although TSR continued to sell old stock of the rulebook through the Mail Order Hobby Shop until at least 1986). To aid owners of the original Basic rules who did not wish to buy the new Basic rulebook or set, the Cook/Marsh rulebook contained a section on page X4 titled "Using D&D Expert with an early edition of D&D Basic" which began "If your copy of the D&D Basic rules has a blue cover with a picture of a dragon on it, then this section is for you". This section then provides a summary of the "new material found in the 2nd edition of D&D Basic".

Over on the Holmes Ref page, I have a reference sheet with character info bridging Holmes with Cook/Marsh up to sixth level, titled "Holmes Basic / Cook Expert Reference Sheet v1.0".

Tuesday, September 12, 2023

d12 Years of the Zenopus Archives!


This month marks twelve years since I started this blog, with today being the anniversary of when I first announced I would be posting here

In celebration of this anniversary, below you will see an autogenerated table of random posts from the past twelve years of this blog. Grad a d12 and roll for one to read. Refresh your browser to see twelve different posts. 


Random Zenopus Archives Post (Roll d12)


And for a list of the highlights of the first ten years, see my earlier post Ten Years of the Zenopus Archives.

Friday, September 8, 2023

Gygax's Yggsburgh (2005) available once again


The front cover of Yggsburgh,
with an illustration by Jeffrey Catherine Jones


If you haven't heard, Gary Gygax's Yggsburgh sandbox campaign setting, originally released in 2005 and withdrawn from sales after he passed away in 2008, is once again available for purchase from Troll Lord Games, following an agreement with the Gygax estate. You can pre-order the hardcover from the TLG site for $65, which also includes an immediate download of the PDF, or you can buy the PDF alone from DrivethruRPG for $19.99:


Yggsburgh Print (pre-order) + PDF 

Yggsburgh PDF only


For those unfamiliar with it, Yggsburgh is a re-casting of Gygax's long-delayed City of Greyhawk project, intended as a setting for exploring the Castle Greyhawk dungeons, here re-christened Castle Zagyg.  

Back in May of 1980, shortly before the initial publication of the World of Greyhawk campaign setting, Gary Gygax discussed future releases for the setting in issue 37 of The Dragon, where in his regular column "From the Sorcerer's Scroll", under the title "Greyhawk: The Shape of the World", he estimated that "The City of Greyhawk might make a 1981 publication date, certainly 1982, and about the same time the series which will eventually represent the whole of the Dungeons of Castle Greyhawk will begin". Sadly, neither title ever appeared under Gygax's byline, and became the most infamous of TSR vaporware. 

Decades later, in the early 2000s, Gygax finally started a new project to publish this material, this time under the aegis of TLG's Castles & Crusades RPG. However, only Yggsburgh and the first portion of the Castle Zagyg, titled the Upper Works (2007), were finished and released before Gygax passed away, and the license to publish them was withdrawn.

Yggsburgh is a sprawling 256-page hardcover book, with cover art by the great Jeffrey Catherine Jones, repurposed from the 1972 Avon paperback edition of Nine Princes of Amber by Roger Zelazny. This was the first novel in the Amber series, which was included by Gygax in Appendix N in the AD&D Dungeon Masters Guide in 1979. Originally, the entire series of Castle Zagyg books was slated to feature covers with Jones' classic work from the 1970s.



The book itself is also accompanied by an 8-page hexmap, drafted by Darlene in a style similar to her original maps for the World of Greyhawk, which was tipped into the back cover in the 2005 publication. This depicts an area 50 hexes east-west and 34 hexes north-south, at 1 mile per hex, for a total area of 1,700 square miles:



Players Version of the Yggsburgh Hex Map by Darlene

Rather than just being a high-level gazetteer, Yggsburgh is a big sandbox, which I'd compare to Lenard Lakofka's AD&D module L1 The Secret of Bone Hill. There's a city with 93 described areas, including the famous Green Dragon Inn, and an area map with 48 described locations, and including a number of fully detailed small dungeons, which is often overlooked: 

  • Thieves' Underground (13 rooms)
  • River King's Tomb (19 rooms)
  • The Cursed Mine (14 rooms)
  • The Gnome Burrows (25 rooms)
  • The Unholy Ringstones (25 encounter areas)

These could easily be extracted and run as one-shots or dropped in other settings. 

Castle Zagyg and Rob Kuntz's Dark Chateau (2005) are also two of the intended locations in the sandbox, so there is the potential for larger dungeons, although this does make the campaign setting incomplete on its own if you intend to use those.

I've had the original hardback for many years, and it's probably my favorite late-era Gygax product. While I haven't run anything from it yet, I will pick it up every now and then and read a bit. It's sort of a glorious sprawling mess like the original AD&D DMG, but in campaign setting form.