This is the blog. Click here to go to the Zenopus Archives website.

Note: Many older posts on this blog are missing images, but can be viewed at the corresponding page in the Internet Archive

FEATURED POST

The Forgotten Smugglers' Cave: Index of Posts

An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4.                    ...

Showing posts with label Cons. Show all posts
Showing posts with label Cons. Show all posts

Thursday, April 3, 2025

Gary Con 2025: Day 0


Gary Con XVII illustration by Chet Minton

In March, I attended Gary Con in Lake Geneva for the sixth time, and for a con report I'm going to make a short series of blog posts with highlights from each day.

The first is for Wednesday, March 19th, or "Day 0", when I traveled to Wisconsin, checked in to the hotel and picked up my badge, before the official start of the con the next day. Highlights included:



—Stopping at Renaissance Books in the Milwaukee Airport. The only used bookstore in an airport in the US, Renaissance always has a good selection of Appendix N and adjacent paperbacks in the sci-fi/fantasy section. I normally stop here on the way out, but this year I had time after arriving and before I was scheduled to get my rental car. 

Taking advantage of a "buy 3-get 1 free" for paperbacks, I picked up H. Rider Haggard's The People of the Mist (1894), ERB's Tarzan and the Leopard Men (1935), Alan Dean Foster's Splinter of the Mind's Eye (1978)(for a friend; I read this in the 90s); and Conan the Undaunted (1984), #19 in TSR's Endless Quest series and written by the late Jim Ward, a longtime Gary Con regular.



—Visiting Mars Cheese Castle, a humongous cheese shop in the shape of castle located in Kenosha, which I stopped at on the way to Lake Geneva. Coincidentally, this is not far from the University of Wisconsin Parkside, where Gen Con was held from 1978-1984, during the heyday of AD&D 1E. 

Mars has gone all-in on the medieval theme, which you can see in the photos:








The Mars brand cheese curd selection

—Having lunch at the diner inside Mars, where I had the "World's Best Fried Cheese Curd's", which did not disappoint, with Dang! butterscotch root beer, which I'd never heard of before but was excellent.




—Arriving at the Grand Geneva hotel, checking in and feeling like it was the day after last year's con. 


View from my room at the Grand

—Seeing the new D&D Pinball Machines in the lobby. There were a few units set up throughout the hotel for free play, and on another day I was able to try one for a few minutes.




—Meeting up with friends from back home also attending the con, and sharing pizza delivered from the venerable Next Door Pub, a favorite of TSR staff employees, and a pecan kringle from Mars for dessert.




The extensive Kringle stand at Mars, with a wide variety of flavors

—Super quick badge pickup. In an improvement from last year, they had many more check-in stations so that there was essentially no line by the time I arrived.


—Luke Gygax's annual Welcome Party, with free Spotted Cow on tap.

Next: Highlights from Day 1.

Sunday, January 5, 2025

Gary Con 2025 Games Scheduled!


Gary Con XVII illustration by Chet Minton

In March I'm returning to GARY CON, now in its 17th year, and as has been typical for me the past few years, I will be running two sessions of D&D; one that I've run before and one that is new to me. These are:

(1) Party of Balrogs on Thursday afternoon from 1-5 pm. Character level: Balrog; 6 seats.

Description:

"The 1974 D&D rules allowed for a character to be "virtually anything", even a balrog. This adventure takes this to 11 by having *all* of the PCs be balrogs! Ensorcelled to serve a wizard deep in a megadungeon, the spell is now broken. Can you get past the other guardians and make the wizard pay? This game by the Zenopus Archives celebrates 50 years of D&D. Balrog PCs provided."

This will be my second time running this after a successful session last year.

Find it here on Tabletop Events: https://tabletop.events/conventions/gary-con-xvii/schedule/1962

(2) The Eye of Arzaz on Friday afternoon from 1-5 pm. Character level: 1; 6 seats.

Description:

"Delve into a classic dungeon filled with monsters, traps and magic in search of the legendary jewel, The Eye of Arzaz. J. Eric Holmes, the editor of the original D&D Basic Set, wrote this introductory dungeon for his 1981 book Fantasy Role-Playing Games, and it will be run using OD&D rules. First level characters provided."

This is Holmes' other sample dungeon, from his 1981 book about RPGs (one of the first every written), and I will be running it for the first time.

Find it here on Tabletop Events: https://tabletop.events/conventions/gary-con-xvii/schedule/2131

* * * * *

This will be my sixth time attending in person, the previous years being 2017, 2019, 2022-2024, eight counting virtual years (2020, 2021), and my third consecutive year in a row. I've run two game sessions each year starting with the second time I attended.

I have a page on the Zenopus Archives site with a full list of scenarios I've run at game conventions.

Read previous Gary Con convention summaries I've written:

Gary Con 2023 (unfinished): Day 0

Gary Con 2022: Day 1 --- Day 2 --- Days 3 and 4

Gary Con 2019 (unfinished): Day 1 --- Day 2 (part 1)

Other Gary Con links of interest:
Gary Con website
Badge Purchase
Full Schedule of Events on Tabletop Events (searchable)
Grand Geneva Resort website
Facebook Group (main source for announcements)

Tuesday, June 11, 2024

Pacesetter Games: Islands of Peril


Cover of the standard edition

Islands of Peril is the latest adventure from Pacesetter Games 
written by Bill Barsh based on the 1970s maps and notes of J. Eric Holmes (with permission from the Holmes estate).  This follows last year's Things Better Left Alone dungeon adventure; read my post about that one here. I contributed a Foreword to this one, where I give an overview of the original maps that it is based on. Note that this one is a sandbox wilderness, and is the first of a two-part series of island-based adventures.

The adventure was released last weekend at North Texas RPG Con, where Chris Holmes is a regular attendee. To quote Pacesetter's announcement: 

"This year we bring you Islands of Peril: Book One. This massive island (wilderness) adventure includes five fully-detailed islands within Holmes' home campaign. Designed for Classic D&D using character levels 1-4, there are numerous sandbox style adventure locales on each of the islands. PCs can explore the Crying Cyclops Isle, Shadow Island, Isle of the Creeping Doom, Barrow Island, and Isle of Ash. Each features unique adventures and encounters within this first installment featuring the maps and notes from Dr. Holmes, the father of Basic Dungeons & Dragons.

We have three versions to choose from; softcover, hardcover, and special edition hardcover. In case you missed Things Better Left Alone last year, we have brought it back into print (it sold out last year at NTX). Available in both softcover and brand new hardcover edition.

Lastly, but most importantly, Chris Holmes, the son of Dr. Holmes, is attending the convention. Find him at the con or at our booth and have him sign your copy! Not only did he provide us with the original hand-drawn maps (included in each book), he contributed his artistic talents to the illustrations in each book.

If you cannot make it to the convention, look for the books at pacesettergames.com."

Find three different hardcopy versions of Islands of Peril, as well the PDF version, here on the Pacesetter games website:

Pacesetter Games: Islands of Peril


Wednesday, March 6, 2024

Scrum Con Preview Video by Little Wars TV


Just over three weeks until Scrum Con 2024!

Tony Marano of Little Wars TV has made a great preview video for us, with lots of footage from last year; it's a great way to get a feel for what the con is like.

See my earlier post for more info about the con (dates, location, etc). Badges can be purchased here on Tabletop Events.

Tickets sales have been healthy, but there are still plenty of seats left in great games, both RPGs & miniatures wargames. See the event schedule here (protip: set the "items per page" to 100 to scroll through the whole game list without paging back and forth).

If you liked my post last fall about playing in a Fury Road game, you can play in that game on Friday morning at 10 - there are still seats left.

See you there!

Tuesday, February 20, 2024

Scrum Con 2024 (March 29-30)

Badge Registration now open!


 

Attention DC metro area gamers:

Scrum Con is back for another year of games!

This year, for the first time, it will take place over two days, Friday March 29th and Saturday March 30th. The location is the same as last year (and 2020), in the Civic Building in Silver Spring, Maryland.

General registration opens today, Monday February 20th, at Tabletop Events:


Get your Scrum Con 2024 Badge Here


The standard price this year is $55 for a regular two-day pass, $25 for a Friday-only pass or $35 for a Saturday-only pass. But register right now (until this Thursday, Feb 22nd) and there is an early bird discount of $5 off per day. There is also an $80 VIP option that includes a two-day pass, a t-shirt and swag bag.

As in previous years, Scrum Con strives to offer an even mix of tabletop RPGs and miniatures wargaming. The schedule of games can be perused here:


Scrum Con 2024 schedule of games


In general, there are two slots of games each day, running from 10 AM - 2 PM and 3:30 - 7:30 PM, although there are few games at other times. So you should easily be able to play in two games per day.

And as always, sign up with an email address on the mailing list at scrum-con.com to stay on top of the latest announcements and updates.

For an idea of what the games are like, see this post on the Scrum in Miniature blog with over 400 photos from the 2023 event. 

Hope to see you there!

And please help us get the word out by sharing this with anyone who may be interested.

Sunday, April 16, 2023

Scrum in Miniature: Scrum Con IV report

 


Myself (right) running the Forgotten Smugglers' Cave at Scrum Con IV. Source.

Visit the Scrum in Miniature blog to read about Scrum Con IV, which took place on Saturday, April 8th, and see over 400 (!) photos from the day:

Scrum Con IV: In Your Face!

Thursday, April 6, 2023

Gary Con 2023: Day 0


I had another fun trip to Gary Con this year. This was my fourth time in person, the earlier years being 2017, 2019 and 2022 (links go to con reports). So this marked my first consecutive in-person attendance, and like last year, I ran two D&D games, one new and one old, with one additional twist: I ran the two sessions as a mini-campaign, using the same pre-gens and leveling them up between.

Day 0: Wed Mar 22

My trip started with a flight to Milwaukee along with my friend Scott, who has been to Gary Con a few more times than myself and runs a new pair of creative games each year. As we flew in I noted scattered piles of snow, a foreshadowing of the winter weather we'd experience later in the weekend. At the airport, we were joined by Matthew, a former member of our local group who was attending his first Gary Con. We collected a rental car and drove down to Lake Geneva, arriving in the mid-afternoon, the earliest that I've ever gotten there. 



We made a pit stop at a Piggily-Wiggily (my first time) for rations, which for myself included snackable cheese curds (also a first), and then had lunch at Claw's, a sandwich shop in the same complex, where I had an unusual egg and fried sweet pepper sandwich. Recommended.

We still had some time before check-in, so I took them on a short tour of some notable locations downtown Lake Geneva that I remembered seeing on my first Gary Con in 2017, when I used the map in Michael Witwer's Empire of Imagination book to navigate around.



330 Center Street in 2023

These sights included 330 Center Street (the house where Gygax lived in 1974 when D&D was first published), 723 Williams Street (TSR headquarters ~1975-1978), Horticultural Hall (the original home of Gen Con) and the Hotel Clair building (TSR's headquarters during the heady years of 1978-1982). (Dates confirmed with Game Wizards by Jon Peterson)


Matthew, myself and Scott at the Gygax memorial tile

We eventually ended up down at the waterfront, home to the Gary Gygax memorial tile, where we had another gamer take the photo of us. 


I also rolled my d20s on the tile for luck, but they each came up with a natural 1...! 



The Lake of Unknown Depths

We also took a short walk over to the beach on the lake.

After that we drove up to the Grand Geneva hotel, passing TSR's final headquarters at 201 Sheridan Springs road, and checked in to our room, which turned out to be at the extreme southern end of the gigantic building, which I didn't mind because it forces a bit of walking exercise, a rarity at a packed con weekend.

We then braved the lengthy badge pick up line, where we ran into Rich, another member of our local game group, who ran 9 games (!) over the course of the weekend. After that we went to the upstairs hall to have some Spotted Cow beer and pizza at the "Pre-Con Welcome Party", courtesy Luke Gygax, and where I talked to Demos, who blogs over the OSR Grimoire.

Back in our room, Matthew led us through an fun impromptu session of Postcard from the Expedition, a collaborative story game. I think this was the first time I've ever managed to squeeze in any pickup gaming at Gary Con!

Next Up: Day 1 (unfortunately, never completed...)

Friday, February 24, 2023

Scrum Con 2023 registration opens tomorrow!

 




Scrum Con returns this year on Saturday, April 8th, at the Civic Building in Silver Spring, Maryland, and registration, including both purchasing badges ($15 per person) and signing up for games, begins at noon EST tomorrow, Saturday 2/25/23.

For now, you can peruse the listing of games on Tabletop Events and pick out what you might be interested in signing up for. The selection includes an equal number of RPGs and miniatures wargames:

Scrum Con IV (2023) Schedule of Events

And as always, sign up with an email address on the mailing list at scrum-con.com to stay on top of the latest announcements and updates.

For an idea of what the games are like, see my 2020 Post-Op or this post on Scrum in Miniature with over 400 photos.

Hope to see you there!

And please help us get the word out by sharing this with anyone who may be interested.

Friday, January 13, 2023

Gary Con 2023 Games Scheduled!


This year Gary Con is in its 15th (!) year, and I'm attending, which will be my fourth time attending in-person, and sixth counting two virtual attendances. I've again signed up to run two D&D games, one new and one I ran last year. These are:

(1) The Forgotten Smugglers' Cave on Friday morning from 9-1; Character Level 3; 6 seats.

Find it here: tabletop.events/conventions/gary-con-xv/schedule/893

This is the new adventure that I've been serializing on and off on the blog for the last two years. I will be play-testing it for the first time tomorrow with the Scrum Club, and plan to also run it at Scrum Con on April 8th in Silver Spring, Maryland.


(2) Expedition to Skull Stack Crater on Saturday night from 7-11; Character Levels 3-4; 6 seats.

Find it here: tabletop.events/conventions/gary-con-xv/schedule/892

This is one I ran last year at Gary Con for the first time.

I plan to use the same pre-gens for each game, and anything that happens to them (XP, leveling, treasure acquired) from the first game will be carried over to the second one. 


I will also be helping my friend Demos, who blogs at OSR Grimoire, run a miniatures game in the Legends of Wargaming Hall:

(3) The Black Eagle Banner on Thursday night from 6-11; 6 seats.

Find it here: https://tabletop.events/conventions/gary-con-xv/schedule/1586

This is a scenario from the module X10 Black Arrow, Red Shield - which is part of series with X4 Master of the Desert Nomads and X5 Temple of Death - and uses TSR's Battlesystem miniatures rules.




Read previous Gary Con convention summaries I've written:

Gary Con 2023 (unfinished): Day 0

Gary Con 2022: Day 1 --- Day 2 --- Days 3 and 4

Gary Con 2019 (unfinished): Day 1 --- Day 2 (part 1)

Other Gary Con links of interest:
Gary Con website
Badge Purchase
Full Schedule of Events on Tabletop Events (searchable)
Grand Geneva Resort website
Facebook Group (main source for announcements)

OD&D Discussion thread
Dragonsfoot thread
Knights & Knaves Alehouse thread

Sunday, December 4, 2022

Gary Con 2022: Days 3 and 4

 


The view from the window of the Legends of Wargaming hall on Sunday morning. That's not Lake Geneva, but rather a small lake on the grounds of the hotel.

This post covers the gaming highlights of my third and fourth days at Gary Con XIV, Saturday the 25th and Sunday the 26th (of March 2022). If you missed them, the reports for first two days can be found here and here. [I wrote most of this post shortly after those, but didn't finish it until early December 2022]

Saturday

On Saturday morning Demos of the OSR Grimoire continued running the OD&D tournament written by Dave Emigh for Winter War in 1977. On Thursday he had run the first round of the tournament, The Tower of Ullison, which I also played in and covered in my post about the first day of the con. The second round is titled The Sword of Hope, and like the first, was later published as a module by Judges Guild, and which Demos reviewed here on Dragonsfoot; unfortunately, the third round of the tournament was never published. 




I was the only returning player from the first round, but familiarity with it wasn't necessary for this round, and the new players took to the scenario with gusto. There were six pre-gens, and five players, so I ran two characters, a magic-user and a cleric. The first part of the dungeon, which is pictured above, looks quite ordinary, but includes an interesting design feature that makes for fun tournament play: while we quickly found an exit in the south part of the dungeon, we couldn't open it until we had backtracked through the rooms to find and solve several puzzles. Beyond it lay the conclusion of the scenario. 

In the afternoon I ate lunch while watching a screening of a rough cut of The Dreams in Gary's Basement, a forthcoming documentary about Gary Gygax, hosted by the director Pat Kilbane. I backed the kickstarter for this project, and enjoyed watching this cut, which included about 40 minutes of mostly finished footage followed by some shorter excerpts. A few highlights for me were seeing video footage of Gygax talking outside an early Gen Con; a photo of David Sutherland I hadn't seen before; and animations of Sutherland's Dragon from the cover of Holmes Basic (!) and of Trampier's Demon Idol from the cover of the PHB. Afterwards, Kilbane hosted a Q&A, where he explained that progress on the film has been slow because he has been doing the editing himself to make sure it's done properly within the available budget. Later in the hall, Larry from Follow Me and Die! introduced me to Pat, and we had a pleasant chat where I learned that he is a gamer who started with Holmes Basic and still plays and designs RPGs.

In the evening I ran my second game of the convention, a session of In Search of the Brazen Head of Zenopus, which I'd run previously at the most recent in-person Gary Con in 2019, and at other cons. By my count this was the sixth time running it. Surprisingly, I had two players return from 2019; apparently, in the intervening years they'd completely forgotten they had played it in before! The game was fun, and Demos was able to join in near the end to take over Murray after another player had to leave. Unfortunately, I don't have any pictures from this game; when I'm DMing I'm often too pre-occupied to remember to take any myself.



Rare image of the wizard Zenopus conversing with other wizards

Afterwards, we relaxed in one of the halls, chatting with Griff of the Secrets of Blackmoor documentary and blog, who took the above photo of me. Still later, I joined my friend Rich of the Circle of Dar Janix at the hotel bar where he was hanging out with the Troll Lords. 

Sunday


Douglas Waltman's large-scale reproduction of the Knights of Camelot board


I didn't register for any games on Sunday morning as my flight out from Milwaukee was midday, and it's a 45-minute drive to the airport. Instead, after eating breakfast I hung out in the Legends of Wargaming for a few hours, watching Demos play TSR's Knights of Camelot refereed by Douglas Waltman. For this game, Waltman constructed a jaw-dropping large-scale reproduction of the original board, over 7 feet long, including a painstaking recreation of the beautiful map work by Darlene, but in relief. Completing the upgrade was an tremendous set of painted Mirliton miniatures representing each of the knights that appear in the game. More photos that I took of the setup can be seen here on Twitter.



Line-up of Mirliton knights for Knights of Camelot.




Renaissance Books store front in the Milwaukeee airport


Finally, one of my post-Gary Con traditions is stopping in Renaissance Books, the used bookstore housed in the the Milwaukee airport, which is apparently the only used bookstore currently in an airport in the US. In the past I discovered that it has a great selection of vintage sci-fi & fantasy paperbacks, including a lot falling under the Appendix N umbrella, and this time I picked out two Robert E. Howard compilations published by Zebra in the 1970s, Worms of the Earth, which is a Bran Mak Morn compilation, and the Second Book of Robert E. Howard, a compilation of various stories. 

When I was paying for my books, the owner saw my Gary Con hat and mentioned that he had written for Dragon Magazine in the 1980s. He introduced himself as Michael Lowry, and specifically mentioned an article on gemstones; which turns out to be "The Many Facets of Gems" in issue #83. He also wrote The Tarot of Many Things for issue #77, a variant of the Deck of Many Things. I suggested that he should come to Gary Con in the future, but he indicated that his focus is on sci-fi conventions these days.

* * * * * 

That's it for my Gary Con 2022 write-up. Looking forward to 2023, and since I'm finishing up this report in December, I can report that I've already got my ticket for Gary Con 2023 and am planning on running two games, a re-run of Expedition to Skull Stack Crater (which I ran for the first time in 2022) and the new Forgotten Smugglers' Cave. 

[I wrote most of this article in April 2022, but didn't finish it until December 2022]

Tuesday, November 29, 2022

Scrum Con Returns!

 


Just announced:

Scrum Con returns to in-person gaming on Saturday, April 8th, 2023!

It will again be held at the Silver Spring Civic Building in Silver Spring, MD, which was the site of the last in-person event, in late Feb 2020, just before the pandemic swept in.

Sign up for the newsletter at scrum-con.com so you don't miss any announcements about registration.

This will be the fourth Scrum Con overall, with in-person events in 2019 and 2020, and a virtual event in 2021. Clicking the Scrum Con label on this post should bring up most of my previous posts about Scrum Con.

As you can see in the ad, Scrum Con includes both RPGs and Wargames; the aim is a 50:50 ratio of each in a variety of genres. For an idea of what the games are like, see my 2020 Post-Op or this post on Scrum in Miniature with over 400 (!) photos.

I'm part of the group, Scrum Club, that organizes this event, and I plan to run my new Forgotten Smugglers' Cave D&D adventure.

Hope to see you there!

And please help us get the word out by sharing this with anyone who may be interested.

Tuesday, April 5, 2022

Gary Con 2022: Day 2



DMing "Expedition to Skull Stack Crater".
Photo by Gary W.

This post covers the gaming highlights of my second day at Gary Con XIV, Friday the 25th. If you missed it, the report for first day can be found here.

In the morning I ran Expedition to Skull Stack Crater, a newly revised version of a scenario that I originally ran for my son and his cousins more than five years ago, and had planned to run at Gary Con in 2020 before the pandemic unfolded. The setting is inspired by the various skull-faced dungeons and mountains of fiction, including of course the Skull Mountain cross-section of the Holmes Basic rulebook, but is an original location rather than a writeup of something pre-existing. You can read the introduction from the convention program here.

The pre-generated characters for this adventure are 3rd level, so it mostly uses the Holmes rules, with any higher level material filled in from OD&D. There were six players which is pretty much optimal for a con game. Several I knew previously, including Demos from OSR Grimoire and Larry from Follow Me and Die!, each of whom played in my Zenopus sequel at the last in-person Gary Con in 2019. And I'd exchanged forum posts with two others that I met here for the first time, James and Gary. The game fun was run and ran well with this fairly experienced group, who finished just before our time was up. I plan to revise this scenario and make it available on DrivethruRPG. Demos briefly mentions the game in his Gary Con recap here, and Larry shows off another photo from the game here.



Mike Carr refereeing Don't Give Up the Ship


In the afternoon I played in the annual session of TSR's Don't Give Up The Ship, refereed by Mike Carr, who co-authored the rules with Gary Gygax and Dave Arneson. Carr is also well known to aficionados of Holmes Basic as the author of the module B1 In Search of the Unknown, the first Basic module ever published, and one of only two written for specifically for the Holmes set.

The DGUTS game took place in the Legends of Wargaming hall, and the large group of players - over 20 (!) - sat on chairs in a ring around a large blue sheet, representing the sea, where Carr carefully crouched or lay to manipulate the ships after receiving our written orders each turn. The scenario this time was an engagement between the French and British fleets during the Napoleonic era, specifically 17 October, 1812, and the players were divided evenly between the two sides.


My "Ship Data Sheet" & mini for the game

I played Andre Cheviot, captain of the French frigate Nereide, although these details were simply flavor as resolution of actions relied solely on movement orders, opportunities to fire, the ship's stats and dice rolls. The game moved slowly with so many players; in the five hours scheduled for the game I think we only finished 6 turns, but it was fun to participate in one of the more unique centerpiece events of the con. 



Gary Con XVI GM's Cup,
featuring Geezel from Snarfquest


Towards the end of the game I ducked out into the hall to fill up on Spotted Cow beer from one of the Happy Hour stations, so this is a good point to show off my GM's Cup featuring art from Larry Elmore's Snarfquest comic, which ran for years in Dragon magazine in the mid-1980s. Other cups available this year featured Telerie and Snarf himself. Elmore was a guest at the con once again this year, and there was even a Snarfquest 5E D&D game as an event.

My last game of the day was part of the Legends of Roleplaying Tournament, an annual AD&D tournament organized by Paul Stormberg. For each one, Paul develops a scenario derived from old school material; for example, 2019 featured a sequel to the module B1 that was newly co-written by Paul and Mike Carr. This year's scenario was listed as "Depths of Terror", a level hidden deep within Gary Gygax's Castle Greyhawk. However, as a surprise, it actually turned out to be an expanded version of The Tomb of Ra-Hotep, a 1970s dungeon by Alan Lucien that Gygax hid in part of Castle Greyhawk, and which inspired Gygax's own Tomb of Horrors. The version for the tournament was expanded by Paul from the original together with additional vintage campaign material supplied by Lucien. Paul later indicated on Facebook that he plans to publish this version soon.

I joined a team of ten players who drew Steve Winter, former TSR employee, as our DM. I've played in Steve's games a number of times, including the in-person tournament in 2019. My group this time was very clever, and did a great job with the riddles and devious traps, placing 5th out of the 13 teams, and only a few points behind another team.



Dave and I after his game,
photo by one of the other players.

After the tournament ended, I stopped by to say hi to Dave W. of RPG Retro Reviews, who was running a 6-hour session of the original Tower of Zenopus dungeon using the Holmes Basic rules. I had met Dave in person back in 2020 when he played in my Zenopus sequel at the second Scrum Con. 


The strong Halfling; note this is after leveling,
so the level should be 2, not 1


By the time I arrived, another player had already left, so I ended up running his PC, a halfling with 18 strength (!), for the last hour of the game. He was mostly silent during my time due to my knowledge of the dungeon. The party had already rescued Lemunda, earning her father the mayor's favor, but I witnessed showdowns with the flying dagger (which killed a PC), the ghouls, and the evil thaumaturgist. I always enjoy see other folks spin on this ur-dungeon. 

This report continues with Days 3 and 4.