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An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4. ...
Showing posts with label Monster Faces. Show all posts
Showing posts with label Monster Faces. Show all posts
Sunday, April 28, 2019
Monster Faces 042519
Sunday, September 18, 2016
Monster Face Bookmark
More of my endless monster faces, this time in the form of a bookmark & blue ink. This one is from a year or so ago, but just scanned recently.
Wednesday, August 31, 2016
Monster Face Montage
I started with the tower in the center (possibly Zenopus' tower) and expanded outward from there. I can draw the faces sort of endlessly (and do so in the margins of papers), and have to remind myself to incorporate other elements. The castle in the center is underwater; note the fish and seaweed around it. There are few hexes in there as well.
For this one I used a new mechanical pencil I picked up recently (nothing fancy, just a Pentel Click 0.7). For others I've gone over pencil with ink, but this time I just scanned the pencil and increased the contrast. It worked well enough, and certainly saved time.
If you are on G+, I was flattered when The Secret DM asked if he could turn this drawing into a map. To this end he had Christian Kessler of the Popular Enchanting blog color it into zones and asked G+ for help with keying it. See here.
See also Monster Face Dungeon and Monster Face Mountain.
Labels:
Drawings,
Holmes Ref,
Monster Faces,
Zenopus Art-chives
Friday, November 20, 2015
Monster Face Mountain
Another map illustrated with monster faces, similar to the last one, but here it's a "cross-section of levels" ala Skull Mountain:
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| Click for a Larger View |
Labels:
Drawings,
Maps,
Monster Faces,
Skull Mountain,
Zenopus Art-chives
Thursday, November 5, 2015
Monster Face Dungeon
A dungeon map that I drew today. As an experiment the 'rock' (blank space) is filled with the kind of monster faces that I so frequently scribble in margins:
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| Click for a Close-Up View |
Friday, October 31, 2014
Fearsome Monsters
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Text from some ads for OD&D and Holmes Basic in the mid-1970s |
"The Dungeons are filled with fearsome monsters, fabulous treasures and frightful perils" - J. Eric Holmes, from the Introduction to the Holmes Basic rulebook.
For Halloween, a 'new' creature for OD&D and Holmes Basic...
Fearsome Monster
| Hit Dice | AC | Attacks | Damage | Move |
|---|---|---|---|---|
| 1 | 9 | 1 | 1d6 | 60 |
| 2 | 8 | 1 | 1d6 | 60 |
| 3 | 7 | 1 | 1d6 | 60 |
| 4 | 6 | 1 | 2d6 | 90 |
| 5 | 5 | 1 | 2d6 | 90 |
| 6 | 4 | 1 | 2d6 | 90 |
| 7 | 3 | 1 | 2d6 | 90 |
| 8 | 2 | 1 | 3d6 | 120 |
| 9 | 1 | 1 | 3d6 | 120 |
| 10 | 0 | 1 | 3d6 | 120 |
The forgotten builders of the vast Underworld imbued it with the ability to create its own strange defenders. The earth and stone was imbued with the essence of chaos and attuned to interact with the subconscious mind. Thus, the fearsome monsters are unwittingly shaped by the very delvers who dare to enter the prehistoric corridors. And the deeper the dungeons, the more deadly the created beasts.
For each surface dweller entering the dungeon, one monster will be created at a time. The process takes 1d4 days, and brief periods of leaving the dungeon, such as overnight, will not halt it, and the monster will have hit dice corresponding to the lowest dungeon level reached during this time period. The monsters, once finished, will attack any intruders, although they will preferentially pursue their own creator. Adventurers may encounter monsters created by earlier trespassers, although these may be in the process of decaying, as the monsters slowly return to their original substance once their creator leaves the dungeon. If a monster is destroyed, another will begin forming after 1d4 days.
The monsters vary in form (roll on the table below), but all generate an unnatural aura of fear. When first encountered, each character must save vs Spells or flee in terror, dropping all items held in hand. The monster's pursuit will be slow but relentless. A character who fails a save must roll again the next time the monster is encountered.
Form (roll 1d10):
1. Tentacled Humanoid
2. Hopping Monopod
3. Flapping Thing
4. Cyclopean Construct
5. Crawling Fungoid
6. Cackling Primate
7. Floating Monolith
8. Oozing Insectoid
9. Mouldering Heap
10. Roll Twice, using the first adjective and second noun.
If the monster is defeated, it will rapidly decay back into to the substance of its creation, leaving a pile dirt, rocks and gems. There will be 1d6 gems per HD of the creature. Roll for value randomly on the Gems table.
(The idea of the environment creating monsters from the mind is inspired by the mythagos of Mythago Wood by the late Robert Holdstock).
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