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The Forgotten Smugglers' Cave: Index of Posts

An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4.                    ...

Thursday, May 16, 2024

Fifty Years of D&D: Table of Contents

Fifty Years of Dungeons & Dragons has been out for two days now, and copies have begun to arrive in the mail. Here you can see my co-author Tony's copy, together with his collection of reference material for the essay we wrote (Tony has one of the best collections anywhere of J. Eric Holmesiana). Read more about our essay and the book both here and on Tony's blog. If you haven't order your copy yet, you can get it here on Amazon:

50 Years of Dungeons & Dragons

And I'm happy to announce that the full Table of Contents can now be found on the MIT Press site here, along with a preview of the first page of each chapter. For convenience, I've copied the ToC over to here & annotated with links to other books by a few of the authors that I'm aware of:

PREFACE - page xi

1. Is This The Golden Age Of Dungeons & Dragons? - page 1
by Premeet Sidhu, Marcus Carter, and José P. Zagal (co-author of the new Seeing Red: Nintendo's Virtual Boy, also from MIT Press)

Introduction To Designer Vignettes - page 13
by Sam Mannell

Designer Vignettes I - page 15

2. Fantasy Games At Fifty: An Academic Memoir - page 17
by Gary Alan Fine (author of the 1983 book Shared Fantasy)

3. Exploration And Experience: The Game Changers - page 23
by Jon Peterson (author of The Elusive ShiftGame Wizards, and the forthcoming second edition of Playing at the World).

4. Combat In Dungeons & Dragons: A Short History Of Design Trajectories - page 43
by Evan Torner

5. “Doctor Holmes, I Presume?”: How A California Neurology Professor Penned The First Dungeons & Dragons Basic Set - page 63
by Tony A. Rowe And Zach Howard

6. Reflections On The Open Game License: An Interview With Ryan Dancey - page 79
by Michael Iantorno

7. Playing Custom: A Curious History Of Dungeons & Dragons–Based Digital Games Modifications - page 91
by Mateusz Felczak

8. A Return To The Magic Circle: Dungeons & Dragons And Friendship & Magic Fifty Years On - page 109
by Stephen Webley

Designer Vignettes II - page 119

9. “You’re Going To Be Amazing”: The Mercer Effect And Performative Play In Dungeons & Dragons - page 121
by Esther Maccallum-Stewart

10. The Other D&D: Religion(S) In Dungeons & Dragons From Deities & Demigods To Today - page 141
by Adrian Hermann

11. Spelling With Dice: The Role Of Dungeons & Dragons In Contemporary Speculative Fiction 161
by Dimitra Nikolaidou

12. Classrooms And Dragons: Learning From Dungeons & Dragons - page 179
by Premeet Sidhu

13. An Ensemble Of (Role-)Players? Exploring The Influence Of Performance On Dungeons & Dragons - page 197
by David Harris And Josiah Lulham

14. Forging Family Through Queer Dungeons & Dragons - page 211
by Jay Malouf-Grice

Designer Vignettes III - page 229

15. “Race” And Race: Longitudinal Trends In Dungeons & Dragons Character Creation - page 231
by Amanda Cote And Emily Saidel

16. Hack The Orcs, Loot The Tomb, And Take The Land: Reflections On Settler Colonialism, Indigeneity, And Otherwise Possibilities Of Dungeons & Dragons - page 259
by Daniel Heath Justice

17. Seeking The Unimaginable: Rules, Race, And Adolescent Desire In Dungeons & Dragons - page 275
by Aaron Trammell And Antero Garcia

18. Defamiliarizing Dungeons & Dragons: Playing Out Western Fantasy In Singapore - page 283
by Kellynn Wee

19. Soft Communities And Vicarious Deviance In Dungeons & Dragons - page 301
by Victor Raymond (who blogs at the Sandbox of Doom) and Gary Alan Fine

Designer Vignettes IV - page 323

20. D&D&D&D&D: Imagining Dungeons & Dragons At 150 And Beyond - page 325
by Jonathan Walton

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