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The Forgotten Smugglers' Cave: Index of Posts

An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4.                    ...

Friday, August 10, 2012

Where on the Great Kingdom map was "The Weird Enclave of Blackmoor"?

One of my earliest impressions of the Holmes Basic Set, from before I even understood any of the rules, comes from the memorable Foreword by Gary Gygax, which was reprinted from the original Dungeons & Dragons set and begins:

"ONCE UPON A TIME, long, long ago there was a little group known as the Castle and Crusade Society. Their fantasy rules were published, and to this writer's knowledge, brought about much of the current interest in fantasy wargaming. For a time the group grew and prospered, and Dave Arneson decided to begin a medieval fantasy campaign game for his active Twin Cities club. From the map of the "land" of the "Great Kingdom" and environs — the territory of C & C Society — Dave located a nice bog wherein to nest the weird enclave of "Blackmoor," a spot between the "Giant Kingdom" and the fearsome "Egg of Coot."

Dr. Holmes, the editor of the Basic Set, was wise to include this section as it is a marvel of evocative campaign names: Castle & Crusade Society, Great Kingdom, Blackmoor, the Egg of Coot. It made me immediately want to learn more about these locations, see that map of the "land", and of course play a game where I could visit those places.

[Jan 2014 update: The Holmes manuscript doesn't include this Foreword, so its inclusion was most likely added by Gygax/TSR]

Now, many years later, I can finally see the original Great Kingdom map, thanks to Playing at the World by Jon Peterson, a fantastic new book that traces the origins of D&D. This book includes a reprint of the original map, drawn by Gary Gygax and published in an article in Domesday Book #9 (late 1970 or early 1971):



Great Kingdom map by Gary Gygax, Domesday Book #9 (1970/1), reprinted in Playing at the World (2012).

     
This map bears some striking similarities to the later World of Greyhawk map (1980), particularly the Sea of Dust in the lower left corner, surrounded by mountain ranges and the Dry Steppes directly to the north, and the centrally located Lake of Unknown Depths (Nir Dyv). Unfortunately, the map does not show the location of Greyhawk, Blackmoor or any of the names from the Foreword - these locations were added later by Gygax and Arneson. However, in First Fantasy Campaign (Judges Guild, 1977), Dave Arneson provides an hand-drawn map of Blackmoor that may provide some clues:




In First Fantasy Campaign, Arneson writes, "In starting my campaign, I reserved a small area out of the center of the Great Kingdom map of the IFW's Castle & Crusade Society (a now extinct Medievals group" (pg 11). Assuming that his map of the enclave of Blackmoor is an inset near the center of the Great Kingdom map, we can fit the two together. If the "Great Ocean" of the Blackmoor map is the western edge of the "Great Bay" of the Great Kingdom map, the other details of the Blackmoor map could be placed as follows:



Annotated map showing speculative locations of Blackmoor and Greyhawk



I've also tentatively placed Greyhawk in a position similar to that of the World of Greyhawk map: just south of a peninsula stretching into the Lake (see the picture below). This annotated map might work well for a OD&D campaign set in Greyhawk or Blackmoor. See this OD&D Discussion thread for more ideas for such a campaign.




And finally here's some info on the original Greyhawk Campaign map from Gygax's letter A&E#15 (Oct 76). Note that the map referred to here is not necessarily the Great Kingdom one from 1970/71 printed above; Gygax may have made another version(s) before 1976.

"The game world is a parallel earth, but the continents are somewhat different. Most of our campaign activity takes place on what corresponds to North America, on the eastern half of the continent. The "Blackmoor" lands lie far up on the northeast coast. "Greyhawk" is in the central portion. There are a few other independently run campaigns located on this map. There are also some other dungeons related to the "Greyhawk" campaign located at some distance from the free city of Greyhawk. Players in our campaign may freely play in "Blackmoor", but to get there they must adventure cross country. With one or two other campaigns, we do not allow any cross-campaign play other than this, for these is too great a disparity of DMing. The territory within 500 or so miles of our main dungeon is mapped out at 5 miles to the hex. Territory within 50 miles of Greyhawk city is mapped more closely, and monster locations are indicated. The entire world is mapped out in rough form, with notes regarding typical encounters in given areas as well as particular special places, for hardy souls who wish to go forth to seek their fortunes."

See also these follow-up posts:

Sunday, August 5, 2012

Proofing Deeper, update

I didn't post much here last month; I was on vacation in the Pacific Northwest (Portland, Orcas Island, Seattle, Olympic Peninsula), and my spare time after returning was spent on proofreading Delving Deeper, Volume 3 (which covers monsters and treasure). I posted a few months ago that I was assisting with this. I finished this last week and all of my proofreading notes for the three volumes are now with the editor. So, if you are waiting for this product, I can confirm that progress is being made. 

By the way, the Delving Deeper page has the following updates:

Pre-Order Sales have ended, regular sales will begin after all of the pre-orders have shipped.

and

Delving Deeper RPG pdfs will be available to everyone who has pre-ordered in a few weeks. The hardcopy boxed sets will start shipping a few weeks after that. Only after all the pre-ordered hard copies have shipped, will the free version of the PDFs will become available to the public for download. Posted 07/06/2012

Friday, July 27, 2012

Obscure Art Friday: "Chainmail" by Gary Gygax




Today is Gary Gygax Day (his birthday), so here's an extremely obscure artwork by the Dungeon Master himself. It's his (signed) version of the cover of Chainmail (first published in 1971), which was illustrated by Don Lowry. Gygax's art is from his Diplomacy variant "Crusadomacy"; a link to this was recently posted on the Acaeum by Lurker Below. The date of this article is not clear. The document is a scan of a photocopy, and is annotated as being from "PZFST 5.7" (Panzerfaust). The text of article indicates it was originally published in Domesday Book #5 (~July 1970), which is confirmed by the Acaeum's description of its contents. The map in the Crusdomacy scan is also drawn by Gygax and is dated 1970. 

10/24/12 Update: Per the Jon at Playing at the World, "The original appeared on page 114 of Jack Coggins's self-illustrated The Fighting Man (1966), at the start of the chapter "Crescent and Cross" about the Crusades."

Bonus Gygax: Wizards still has available a page to download a four-page pdf of Gygax's Appendix A: Random Dungeon Generation from the reprint of the original Dungeon Master's Guide. This is essentially a stand-alone section that could be used with any version of D&D. The reprints were released last week, and purchase supports the Gygax Memorial Fund. I haven't purchased them since I have 2+ copies of each of the originals, but at least two members of my gaming group have each bought the full set. Since Wizards spent so much time retyping the entire the text, I'm hoping they will make the full pdfs of each book available for purchase in the future.

Tuesday, June 26, 2012

UK "Deep Dish" Holmes Basic Set


"Move over bacon, now there's something meatier"


Acaeum member Gnat the Beggar posted the above picture today in the Recent Fun Finds thread. It nicely shows off the height difference between the US (left) and UK (right) versions of Holmes Basic Set (produced by Games Workshop). As you can see, the UK version is much taller (more room to store modules!) and is missing the overlapped artwork on the box edges. Gnat also posted a photo of the contents of box:


In addition to the rulebook, the module B1 and a set of standard Holmes dice, there are two loose sheets: (1) an advertisement for White Dwarf magazine (which began its run in mid-77, just before the Holmes Set was published in the US), and (2) a sheet replicating pages 31 and 32 of the module (player's background material), something which has been found before with UK copies of B1.

The printing history of Holmes Basic in the UK is convoluted. The first two known printings of the rulebook were sold alone (without a box) and had different artwork on the cover by John Blanche of Games Workshop fame, and throughout the interior by Fangorn (Christopher Baker). I believe the text of these are the same as one of the earlier US printings (1st-3rd printings). 

After this, the UK version appeared as a boxed set with a rulebook that restored the original cover and interior art (as pictured above). The interior of this rulebook appears to match the 2nd edition (Nov 1978) of the US version. Strangely, however, this UK version retains the Lizard Logo and F116-R code on the front cover instead of using the new Wizard Logo and 2001 code.

The various printings are described on the Acaeum Basic Set Foreign Editions page, which has at least one error (the 3rd UK printing refers to Halflings, not Hobbits) and is missing a putative 5th printing with prices missing on the back cover.

See also the Zenopus Archives website Foreign Editions page.

Friday, June 22, 2012

The Travelers Inn by paleologos (1981)



The Green Lilac Travelers Inn (1981) - click link below for a larger version


The above piece is great, back-in-the-day game art illustrating part of B2:

"I was going through some papers over the weekend, and I found this sketch I made in Grade 8 of a group of adventurers entering the Inn in the Outer Bailey of the Keep"

"I haven't seen this picture in over 20 years, but it immediately brought back some of my first memories playing D&D...good times."

     -paleologos, writing on Dragonsfoot

The layout of the Tavern (Area 15) and Inn (Area 16) match the map in B2, with the wall to the Inner Bailey to the north.

Tuesday, June 19, 2012

Viriconium Fragment



The Avon edition (1974), which I read last year. Cover art by Gray Morrow.


For those familiar with Viriconium, author M. John Harrison today posted a bit of a new story on his blog. I believe (but don't really know) that this is the first new visit to Viriconium since 1985.

Last week he posted links to the articles "Covering Viriconium" and "Recovering Viriconium" on the blog feuilleton, the first a fascinating look at the cover art of the Viriconium books over the years, the second a presentation of ideas for new versions.

If you like post-apocalyptic science fantasy (Starman's Son, Hiero's Journey, Hothouse, Hawkmoon), you can hardly go wrong with the first book The Pastel City. And then things get much stranger. I am currently reading Viriconium (Fantasy Masterworks, 2000), a compilation of all four of the Viriconium books.

Update: This fragment was later re-written by Harrison into a non-Viriconium story, The Crisis, per the comments here. However, another new Viriconium story, Jack of Mercy's appeared in the 2017 collection, You Should Come With Me Now.

Sunday, June 17, 2012

Father's Tees

"Loch Ness Imposter"

One Father's Day present I received was a T-shirt from Threadless with the above image.

Shirts (no longer available) that I've been given before:

"Dungeon Crawlers"

"Middle Earth Tube Map"
"In the Belly of a Beast"
"Periodic Table of Monsters"