One of my earliest impressions of the Holmes Basic Set, from before I even understood any of the rules, comes from the memorable Foreword by Gary Gygax, which was reprinted from the original Dungeons & Dragons set and begins:
"ONCE UPON A TIME, long, long ago there was a little group known as the Castle and Crusade Society. Their fantasy rules were published, and to this writer's knowledge, brought about much of the current interest in fantasy wargaming. For a time the group grew and prospered, and Dave Arneson decided to begin a medieval fantasy campaign game for his active Twin Cities club. From the map of the "land" of the "Great Kingdom" and environs — the territory of C & C Society — Dave located a nice bog wherein to nest the weird enclave of "Blackmoor," a spot between the "Giant Kingdom" and the fearsome "Egg of Coot."
Dr. Holmes, the editor of the Basic Set, was wise to include this section as it is a marvel of
evocative campaign names: Castle & Crusade Society, Great Kingdom,
Blackmoor, the Egg of Coot. It made me immediately want to learn more about these locations, see that map of the "land", and of course play a game where I could visit those places.
[Jan 2014 update: The Holmes manuscript doesn't include this Foreword, so its inclusion was most likely added by Gygax/TSR]
[Jan 2014 update: The Holmes manuscript doesn't include this Foreword, so its inclusion was most likely added by Gygax/TSR]
Now, many years later, I can finally see the original Great Kingdom map, thanks to Playing at the World by Jon Peterson, a fantastic new book that traces the origins of D&D. This book includes a reprint of the original map, drawn by Gary Gygax and published in an article in Domesday Book #9 (late 1970 or early 1971):
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Great Kingdom map by Gary Gygax, Domesday Book #9 (1970/1), reprinted in Playing at the World (2012). |
This map bears some striking similarities to the later World of Greyhawk map (1980), particularly the Sea of Dust in the lower left corner, surrounded by mountain ranges and the Dry Steppes directly to the north, and the centrally located Lake of Unknown Depths (Nir Dyv). Unfortunately, the map does not show the location of Greyhawk, Blackmoor or any of the names from the Foreword - these locations were added later by Gygax and Arneson. However, in First Fantasy Campaign (Judges Guild, 1977), Dave Arneson provides an hand-drawn map of Blackmoor that may provide some clues:
In First Fantasy Campaign, Arneson writes, "In starting my campaign, I reserved a small area out of the center of the Great Kingdom map of the IFW's Castle & Crusade Society (a now extinct Medievals group" (pg 11). Assuming that his map of the enclave of Blackmoor is an inset near the center of the Great Kingdom map, we can fit the two together. If the "Great Ocean" of the Blackmoor map is the western edge of the "Great Bay" of the Great Kingdom map, the other details of the Blackmoor map could be placed as follows:
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Annotated map showing speculative locations of Blackmoor and Greyhawk |
I've also tentatively placed Greyhawk in a position similar to that of the World of Greyhawk map: just south of a peninsula stretching into the Lake (see the picture below). This annotated map might work well for a OD&D campaign set in Greyhawk or Blackmoor. See this OD&D Discussion thread for more ideas for such a campaign.
And finally here's some info on the original Greyhawk Campaign map from Gygax's letter A&E#15 (Oct 76). Note that the map referred to here is not necessarily the Great Kingdom one from 1970/71 printed above; Gygax may have made another version(s) before 1976.
See also these follow-up posts:
"The game world is a parallel earth, but the continents are somewhat different. Most of our campaign activity takes place on what corresponds to North America, on the eastern half of the continent. The "Blackmoor" lands lie far up on the northeast coast. "Greyhawk" is in the central portion. There are a few other independently run campaigns located on this map. There are also some other dungeons related to the "Greyhawk" campaign located at some distance from the free city of Greyhawk. Players in our campaign may freely play in "Blackmoor", but to get there they must adventure cross country. With one or two other campaigns, we do not allow any cross-campaign play other than this, for these is too great a disparity of DMing. The territory within 500 or so miles of our main dungeon is mapped out at 5 miles to the hex. Territory within 50 miles of Greyhawk city is mapped more closely, and monster locations are indicated. The entire world is mapped out in rough form, with notes regarding typical encounters in given areas as well as particular special places, for hardy souls who wish to go forth to seek their fortunes."
See also these follow-up posts:












