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Thursday, March 19, 2026

Gary Con 2025: Days 3 and 4


Dawn Patrol

Gary Con 2026 started today, but I am still traveling there, so here's the final installment of my report from last year.

This post covers Saturday, March 22 and Sunday March 23, 2025.

The previous days can be found here: Day 0 (Wed) - Day 1 (Thur) - Day 2 (Fri)

(1) Learn to Play Dawn Patrol (Snoopy vs The Red Baron) run by Skip Williams

My first game on Saturday was TSR's Dawn Patrol, designed by Mike Carr, who also wrote the first module for Basic D&D, B1 In Search of the Unknown. Mike still runs games at Gary Con, but this game was referreed by a different TSR alumnus, Skip Williams. I owned a copy of Dawn Patrol back in the 80s, but never actually played it, which is why I signed up for this introductory scenario, which pitted "Snoopy" Sopwith Camels versus "Red Baron" Fokker DRs.

Convention event listing description:

"Dawn patrol on Saturday morning is a Gary Con tradition. Did you know that Dawn Patrol (then called Fight in the Skies or F.I.T.S.) was the first event ever to run at Gen Con? (Now you do.). Become a legend! Join us! The scenario features Iconic aircraft: Sopwith Camels vs. Fokker DR Is."

Photos:


Skip Williams (standing center) reffing








(2) Planet of the Mists run by Chris Hunt

This was another first for me, playing WEG's classic d6 Star Wars for the first time. The scenario was a WEG module, Planet of the Mists, using a minis and a cardboard scenery setup that made for cinematic melee scenes. I got to be a Wookie and cause some mayhem as we escaped from an Imperial prison.

Convention event listing description:

"A band of unlikely allies is imprisoned on a world the star charts say doesn't exist and caught in a desperate struggle to save the Galaxy from the Empire! A Rebel agent, cynical slicer, brash smuggler, savage wookiee, Imperial expat, or fallen Jedi. Which will you be? Thwart the Empire’s evil plan and escape the Planet of the Mists. This Star Wars RPG adventure by West End Games is for all ages."







(3) The Future King run by Demos Sahlas

Another game run by Demos of the OSR Grimoire (see Day, Game 1 for the first), this is a very obscure adventure written and self-published by Tom Moldvay of B/X Basic fame after he had left TSR, one of his last RPG adventures. As can be seen in the event description below, this is a League of Extraordinary Gentleman-type scenario (before that even existed) where each played a historical figure from a different era and place. I'd known about this adventure for years, but never thought I'd get to play in it. An epic and poetic adventure, perfect for my last evening this year at Gary Con.


Cover image from
 Wayne's Books


Convention event listing description:

"Six historical figures: Doc Holliday, Nostradamus, Bruce Lee, Harald Hardraada, Owen Glendower, and Cyrano de Bergerac have been gathered together out of the mists of time. Their mission is to find and wake King Arthur, for it is time that he again don the mantle of kingship. A unique small-press role-playing adventure by the late, great Tom Moldvay, published in 1985."


I didn't take any photos during this game, which was mostly played theatre-of-the-mind.

Sunday 

(4) G.I. JOE: Race To Reality

For my last morning at Gary Con, I played in a GI Joe vs Cobra two-sided game. This was another minis heavy game, and they GMs also provided us with lots of fancy swag. I got to play Snake Eyes, my favorite character from the 80s cartoon.

Convention event listing description:

"Who will be the victor in the race to find the Ancient Artifact that brings your thoughts to reality. Help the Joe's or Cobra out, and be the first to find the artifact. Characters provided to save time."


Photos: 






That's it for Gary Con 2025 ... onward to 2026!


P.S. Spotted Cow, by local WI brewery Spotted Cow, is a perennial Gary Con favorite, and now I know you can buy it at the Milwaukee airport to bring home!

Wednesday, March 11, 2026

Gary Con 2025: Day 2 - BECMI D&D, OD&D and AD&D all in one day


Dungeon Map for the Eye of Arzaz adventure by J. Eric Holmes,
from his 1981 book. Photo by J. B. (mondotikiman)


It's just about one week until Gary Con 2026 starts, which means it's a great time to try to finish up my con report from last year. : )

This post covers Friday, March 21, 2025, my second full day at the con, where in a single day I played in or ran D&D games from three different eras: BECMI D&D, OD&D and AD&D.

The previous days can be found here: Day 0 (Wed) - Day 1 (Thur)



AC7 Master Player Screen with the The Spindle of Heaven mini-adventure.
Photo from the AC series page at Wayne's Books.

(1) My first game on Friday was nothing less than the start of a quest for Immortality in a very high level D&D adventure, 

The Spindle of Heaven (1985), run by Demos Sahlas of the OSR Grimoire blog. I try to play in one of his games every year. In addition to being a great GM, his picks are overlooked gems from the past, often Mystara/D&D or Judges Guild modules, which means that I get to play through adventures that I've known about for decades but never thought I would get a chance to experience.

This TSR "mini-adventure" (8-pages), which was written by Bruce Nesmith for Master-level BECMI D&D, came bundled with the AC7 Master Player Screen, and finds the PCs taking their first steps on a path towards BECMI Immortal-level play. One reason Demos chose this is because it was the 40th anniversary of its release.

As Demos explains here, he used the pre-gens from another Master-level adventure, M2 Vengeance of Alphaks by Skip Williams. I was Trent the White, a 30th Level Paladin (112 Hit Points!), who I believe is the highest level character that I have ever played. (For those unfamiliar with high level BECMI D&D, Lawful Fighters can opt to become Paladins once they reach 9th Level). The party successfully navigated the adventure, and if this was a campaign, would then continue on further adventures to attempt achieve Immortality, at which point their characters would be transferred over to the Immortals Rules boxed set.

Convention event listing description:

"The Spindle of Heaven is reborn." An epic quest for the secret of immortality, the endgame of the BECMI boxed sets, using the D&D Master Set rules. Here's your chance to play a character of 28th-30th levels. Do you have what it takes to confront the elemental powers guarding the path to immortality?"

Photos:


Demos running the Spindle of Heaven


Trent the Paladin

(2) As with the day before, the afternoon was when I ran a game. This time it was The Eye of Arzaz, the *other* sample dungeon written by J. Eric Holmes, which appears in his 1981 book, Fantasy Role-Playing Games. While in the book it is part of a chapter that includes its own simple d6-based FRPG, I decided to run the game using OD&D rules, which let me use my Boinger & Zereth & friends pre-gens that I previously created for my In Search of the Brazen Head of Zenopus con game

I made a few modifications to the Arzaz adventure as written by Holmes to fill it out a bit, including adding an encounter from an Example of Play in the opening chapter of his book. There was lots of creative play and the party was successful in retrieving the legendary Eye. 

Thanks to all of my players in this game, four of whom were returning from previous games of mine: Lee (Sunna), Gary (Sir Geoffrey), Joel (Zereth), Steven (Bardan), J. B. (Maximilian), Jarrett (Murray) and Paul (Brother Ambrose). 

Convention event listing description:

"Delve into a classic dungeon filled with monsters, traps and magic in search of the legendary jewel, The Eye of Arzaz. J. Eric Holmes, the editor of the original D&D Basic Set, wrote this introductory dungeon for his 1981 book Fantasy Role-Playing Games, and it will be run using OD&D rules."

Photos:


Attention wanders as I draw part of the map... Photo by J. B. (mondotikiman)


Partial dungeon map. To speed things along for time-limited con games
I usually draw the map on a giant sheet of graph paper. Photo by J.B.


Detail of the pre-gen Maximillian the Centaur taken by his player, J.B.



Table photo by player Gary Welsh. I'm behind two players on the right.
Also captured in this photo is game behind us being including T
om Morello, Joe Mangiello and D.B. Weiss as players!


(3) In the evening, I once again played in the annual Friday night Legends of Role-Playing Tourney organized by Paul Stormberg. This time the scenario was the Dungeons of the Ghost Tower, a sequel to the TSR module C1 Ghost Tower of Inverness, written by former TSR employee Allen Hammack. Our GM turned out to be none other than Harold Johnson, also a former TSR employee, and co-author of the AD&D modules C1 Hidden Shrine of Tamoachan and A2 Secret of the Slavers Stockade.

As is standard for these tournaments, the pre-gens are provided on replicas of 1979 AD&D 1E characters sheets, and with character portraits by TSR artists, here Erol Otus. I ran Delkus, a 7th level M-U, whose name was apparently drawn from a brief mention in the AD&D module I9 The Day of Al'Akbar, also by Hammack.



Character sheet signed by GM Harold Johnson

I've played in this tournament several times before with low- to mid-levels of success, but have enjoyed teaming up with several regulars each year. Thanks to Harold for running the game, and returning team members Matthew, Demos, Steve and Vince for making the session fun.

Convention event listing:

"The 7th Annual Gary Con, Legends of Roleplaying Tournament! A single-round, open tournament inspired by legendary tournaments of the past. Gary Con's most popular gaming event with over 140 participants each year, making it the largest old-school D&D tournament in the world! The top scoring team receives free Silver Badges to next year's Gary Con and is crowned Legends of Roleplaying Champion!"

 


Handout from the game, Player Aid #1: Introduction


Also in this series:

Gary Con 2025: Day 0

Gary Con 2025: Day 1

Previous Gary Con convention summaries:

Gary Con 2023 (unfinished): Day 0

Gary Con 2022: Day 1 --- Day 2 --- Days 3 and 4

Gary Con 2019 (unfinished): Day 1 --- Day 2 (part 1)

Wednesday, February 11, 2026

Gary Con 2025: Day 1 - Chainmail & Balrogs


The moathouse model for the Battle for the Moathouse 

Finding myself with a some rare free time, I dove back into my unfinished blog posts, and found this one covering my highlights from the first official day of Gary Con XVII, Thursday March 19th, 2025, where I played in two wargames and ran an RPG. Better late than never...

See the preceding post in this series here: Day 0

(1) For my first game in the morning, I played in the epic Battle for the Moathouse, a Chainmail scenario that recreates  a piece of Greyhawk history; specifically, the assault that creates the Ruined Moathouse in T1 The Village of Hommlet. This was refereed by the indefatigable Paul Stormberg, who organizes the entire Legends of Wargaming hall and game series every year.

Convention event listing description:

"Legends of Wargaming event! This Chainmail fantasy battle recreates one of the battles fought in the greater struggle against the Temple of Elemental Evil. After the Battle of Emridy Meadows and the Temple itself, a small force marched on the Moathouse, an outpost of Elemental Evil. Join the forces of weal and their righteous cause or serve Elemental Evil to crush the armies of good!"

I was on the side on the Forces of Woe (Elemental Evil), defending the Moathouse against the Forces of Weal. If I recall correctly at this late date, the game fairly faithfully recreated the course of the original events, with Weal doing pretty well storming the Moathouse. Woe was still in control of the Moathouse at the end of the allotted time, which I think was technically a win for us (i.e., surviving a certain number of rounds), but if the game had gone on just a little longer our leaders would have been forced to flee.

Photos:


The lineup for the Forces of Woe


The Forces of Weal advance on the Moathouse




Woe's Troll goes down on the battlefield


(2) In the afternoon I ran my Party of Balrogs OD&D scenario, the first of two games I was scheduled to run. This was second time running Party, the first being the year before at Gary Con 2024. That game had a great group of players, but they completed the scenario more quickly than I had anticipated, so I revised/added a few things to it for this year. 

Here's my convention blurb for the game:

"The 1974 D&D rules allowed for a character to be "virtually anything", even a balrog. This adventure takes this to 11 by having *all* of the PCs be balrogs! Ensorcelled to serve a wizard deep in a megadungeon, the spell is now broken. Can you get past the other guardians and make the wizard pay? This game by the Zenopus Archives celebrates 50 years of D&D. Balrog PCs provided."

I again had a great group of players, including one fellow who had played in some of my games previously. They undertook their mission with gusto and creative play and were successful in their mission. A thank you to all of them: Shawn (Stan the Goremonger), Lauren (Murdertina), Bryon (Billy the Balrog), Jeff N. (Pip), Matt (Thalroth), and Jeff W. (Ny Olog)

I'm running this scenario again this year at Gary Con 2026; the event page for it is here: Party of Balrogs GC 2026.

Unfortunately, I didn't take or receive any table photos for this game.

Michael Mornard, who played the original Balrog character in Greyhawk, happened to be GMing the next game I was scheduled to play (see below). To show my appreciation for originating the concept of Balrogs as PCs, I found him before his game and was able to introduce myself and buy him a beer to thank him for his inspiration.

(3) My evening game was Michael Mornard's Battle on the Ice, another Chainmail game, but historical rather than fantasy, based on the actual battle of the same name. This was played on the famous sand table in the Legends of Wargaming hall, with white coloring added to simulate the ice. I was part of the team on the side of Prince Nevsky, who won the actual battle, but unlike the real battle, we didn't fight on the actual ice, but rather tried to defend a position on an island, which probably contributed to our loss. However, our biggest mistake was separating our commander from his cavalry troops, without realizing this would render him much more vulnerable.

Convention Blurb: 

"Legends of Wargaming sand table event! This Chainmail historical scenario will be conducted on the Gary Con Sand Table. Refight the glorious battle of the Teutonic Knights vs. Prince Alexander Nevsky of Novgorod! The referee will be none other than Michael Mornard an early participant in LGTSA games and the playtesting of the Dungeons & Dragons game."

Photos:


Mike talking about the scenario prior to us placing our forces 


My team. I think Mike took this photo. I'm on the far right, wearing a Vecna tee.




The two opposing forces facing each other across the field




The other side advancing towards our island



Mike in action refereeing


Also in this series:

Gary Con 2025: Day 0

Gary Con 2025: Day 2 (forthcoming)

Previous Gary Con convention summaries:

Gary Con 2023 (unfinished): Day 0

Gary Con 2022: Day 1 --- Day 2 --- Days 3 and 4

Gary Con 2019 (unfinished): Day 1 --- Day 2 (part 1)