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The Forgotten Smugglers' Cave: Index of Posts

An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4.                    ...

Thursday, October 1, 2020

The Forgotten Smugglers' Cave #3: Grotto with Rocky Beach

This is an installment of a new dungeon adventure set in the Portown milieu, which I'm writing for Holmes Basic D&D. You can find the Introduction to the dungeon here: Area 1.

Each entry includes part of a "pointcrawl" map showing the area & any exits, which include links allowing you to navigate the dungeon:

 
Area 5
 
||
 
Area 2 ===
  3. GROTTO WITH 
    ROCKY BEACH   
 === Area 4
 
||
 
Area 8


3. GROTTO WITH ROCKY BEACH: The east end of the sea cave tunnel (Area 2) opens into a large natural cave, roughly circular with a 50 ft. diameter. During the day, the area is very dimly lit by natural light from the north. When the first character enters, check to see if they are attacked by a carrion crawler that lairs here (see below). 

From the entrance, it can be seen that the sea water ends in the grotto in a semi-circular pool, which at low tide is 10 feet in radius and 3 feet deep (20 feet in radius and 13 feet deep at high tide). Beyond the water is a pebble and stone-covered beach that covers the floor of the remainder of the grotto. Stalactites hang overhead, and there are some stalagmites near the walls. In the northeast portion of the cave, well past the high tide line, is an old turned-over rowboat.

Exits. There are three other exits: north, east and south. If investigated, the one to the north is a natural passage that goes 60 feet before opening up (Area 5). To the east, a rusted pair of cart rails start about 10 feet before the exit, and then extend into the tunnel for as far as can be seen (the tunnel and rails go 150 feet before ending at a collapse, which is Area 4). There is no cart present. To the south, another natural passage goes 140 feet before opening up (Area 8). 

Inhabitant. During low tide, which is the most likely time that the party will be entering, there is a 2 in 6 chance that the carrion crawler will be fishing from the wall above the pool (3 in 6 at medium tide, 4 in 6 a high tide). If so, there is then a 2 in 6 chance that it will attack each character as they enter (check for each person), surprising them on 1-4 in 6.  

Carrion Crawler: DX 12, AC 7, HD 3+1, hp 14, AT 8, D 0 + paralysis.

If the carrion crawler is not fishing, it will either be on a wall of the grotto (3 on the initial die roll), or under the old rowboat (4-6 on the roll)
Carrion Crawler by Lore Suto

Rocky Beach. This was once the unloading area for the smugglers. An inspection of the rocks of the beach will turn up numerous bones, mostly of fish, but several that are human, evidently those of previous explorers who became victims of the carrion crawler, and possibly some agates.

Agates. For each turn spent searching the rocks, there is a 1 in 6 chance of finding a beach agate, up to a maximum of 1d10 agates. The base value of each is 10 g.p., with a chance of being worth more per the rules of the Gems table (i.e., a 1 in 6 chance of being worth 50 g.p., and if so there is a 1 in 6 chance of being worth 100 g.p., etc.). As agates are reputed to improve sleep (AD&D DMG, pg 26), optionally allow a character who keeps one of 100 g.p. or greater on their person at all times to gain 1 extra hit point per night of rest.



The Old Rowboat by Lore Suto

Old Rowboat.  The carrion crawler nests here when not elsewhere in the area, although it has no treasure. If the boat is examined, it will be noted that its wood is remarkably well-preserved for its age due to waterproofing with pine pitch, and that it can hold 4 people. It is too large to fit through the entrance to the sea cave (Area 1). A pitted iron anchor weighing 10 lbs rests against the grotto wall behind the rowboat, but there are no oars present.

Optional: The rowboat will leak unless re-waterproofed using fresh pine pitch (some of which can be found in Area 7). Omit this in a game with limited time, such as at a convention.

The adventure continues in several directions from here; follow the links on the above map. Chronologically on this blog, the next posted installment was Area 4.

A hearty thanks to Lore Suto for kindly contributing the original art featured above!

1 comment:

  1. Nicely described room. Nice drawing of one of my favorite monsters.

    ReplyDelete