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Tom Wham's classic comic commentary on unexpectedly intelligent monsters |
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The Forgotten Smugglers' Cave: Index of Posts
An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4. ...
Tuesday, July 27, 2021
d20 Unexpectedly Intelligent Monsters in the Monster Manual (1977)
Friday, July 23, 2021
Now at DMsGuild: Chainmail POD & July Sale
Thanks to JeffB over at ODD74 for letting us know that DMs Guild and DrivethruRPG are now offering a Print-on-Demand option for Chainmail.
As I wrote over on ODD74, from the preview, the version of Chainmail they are offering is a 3rd Edition (copyright 1975), 7th printing (April 1979), and scanned from an original rather than re-typeset like most of the OD&D booklets they are currently offering. This version is from after the Tolkien references (Hobbits/Ents/Balrogs) were altered or removed.
The print plus digital version costs the same as the print version alone, $6.99. I've ordered a copy, and will report on quality when it arrives. The total with tax and media mail shipping was $11.91.
According to Chris Holmes, his father purchased Chainmail along with the LBBs, Greyhawk, Warlock and the Dungeon boardgame from Aero Hobbies shortly after they learned about the game (Tales of Peril, page 328). And Holmes had his copy handy while preparing the Basic rulebook, as is evident from the entry for Giants, which states, "There are several ways to calculate catapult (giant) fire. This one is adapted from CHAIN MAIL", and by his inclusion of the Parry rule from Chainmail that didn't appear elsewhere in OD&D (See Part 17 of my Holmes Manuscript series).
The published rulebook also directly references Chainmail in Gary Gygax's Foreword, which is carried over from Vol 1 of the original rulebooks: "From the CHAINMAIL fantasy rules he drew ideas for a far more complex and exciting game, and thus began a campaign that still thrives as of this writing!" Chainmail also appears in the TSR product listings appearing in the back of the Holmes Basic rulebook.
This means that I personally have known about Chainmail since the days of my original Holmes Basic set. This led me to purchase a copy, the same edition being offered now, directly from the TSR Mail Order Hobby Shop in the late '80s. I later sold this on Ebay in the late '90s when trying to downsize my collection (ha!), and later regretted that, but soon I will have a copy again.
See also:
Chainmail Announcement from Domesday Book #9
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Also at DMs Guild and DrivethruRPG is their annual Xmas in July sale, with many products 25% off, which means that the The Ruined Tower of Zenopus is just $1.49 until the end of the month.
Most of the classic TSR titles are included in the sale, at least in PDF format, including the PDF of Chainmail (but not the new POD). Most of the in-print stuff is not, although I note that the Rules Cyclopedia in print is $21 instead of $25.
Basic/OD&D in Print
AD&D 1E in PDF
AD&D 1E in Print
Gamma World 1E in Print
OSR Products
Saturday, July 10, 2021
Dragon #46 retrospective on Enworld
Dragon Reflections, by M.T. Black, is a regular column on Enworld that offers retrospectives of Dragon magazine in chronological order. This week they've reached issue #46, which among other content includes Holmes' second published Boinger and Zereth story, "The Sorcerer's Jewel":
Black covers the entire magazine, so doesn't say too much about Holmes' story, just that it is "pretty typical D&D-inspired fiction", but the first commenter offers this gem:
I would point the reader to Tales of Peril: The Complete Boinger and Zereth Stories of John Eric Holmes by Black Blade Publishing. Over the span of months, me and my D&D group read the entire collection out-loud together, on nights we weren't up for playing TTRPGs. More than "typical", I say the stories are "archetypal." It was so interesting to see how one of the authors of BD&D interpreted and portrayed how the class and race traits work in a story. The stories are zany and fun. We laughed out loud many a time. I recommend the book. (And I'm not sure, but I believe they're all autographed and numbered too.)
I followed up on this to comment that the Black Blade ordering page:
"hasn't been updated, but from communication with Allan and John (the folks behind Black Blade), I've heard that the first printing of Tales of Peril has sold out, and they are planning a reprint. If anyone who reads this is interested in a copy, if you email them at the address on that page they will add you to a list for notification when it has been reprinted."
I also commented that:
"One interesting bit in Holmes' story is a reference to "under Witch's Hill, where the old Suloise city is supposed to be buried". I believe this is only reference to specific setting material from the World of Greyhawk in the Boinger and Zereth stories. Given that the World of Greyhawk folio, which as noted above was also reviewed in this issue, mentions "A lost, ruined city of the Old Suloise is said to be hidden somewhere in the Suss forest" (page 26), and the Sea of Dust has buried Suel cities (also page 26), this suggests that Holmes had a copy of the new WoG folio, or at least had heard about the material from Gygax."
"The Sorcerer's Jewel" versus "The Sorceror's Jewel"
The title of contents spell the title of the story as "The Sorcerer's Jewel", but Kim Mohan's editorial on the same page, and the formal title above Jim Roslof's art on page 8 spell it "The Sorceror's Jewel":
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However, given that "sorceror" is a fairly common misspelling, and that the word is correctly spelled "sorcerer" throughout the actual story, I'd suggest "The Sorcerer's Jewel" as the correct spelling. Tales of Peril (2017) titles it as "The Sorcerer's Jewel", except where it reproduces the title as part of Jim Roslof's art.
Furthermore, this wasn't even the original title of story; a few years back I briefly saw a typed manuscript for this story that was instead titled "The Apprentice Treasure Hunter", which appears to reference the character of Tarkan, pictured above between Boinger and Zereth. It's unclear whether Holmes was asked to change the title, or whether Dragon simply changed it themselves. Along these lines, it's also possible the use of Suloise (see above) was also an editorial change or suggestion.
Interestingly, "The Sorcerer's Jewel" is also the title of 1939 story by Robert Bloch. I've read this and it doesn't seem related in any way to Holmes' story.
Monday, June 7, 2021
Virtual NTRPGCon 2021: The Prison of Doom
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| Mezzo the Unknowable, pregen for The Prison of Doom |
NTRPGCon 2021 was this past weekend, and while I didn't make it there in person this year, I did participate in one virtual game yesterday morning, Jonathan Perkel's The Prison of Doom, a dungeon for Holmes Basic based on one that he originally wrote as a kid back in the 1980s. I've known Jonathan a while; we first met at NTRPGCon in 2016, and then a few years later there he played Boinger the first time I ran In Search of the Brazen Head of Zenopus, and the last time I attended in person, I played in a DCC game of his. He's also the one who started the Holmes Basic Facebook group, which these days has over 2,000 members, making it the largest community of Holmes fans.
Here is the description of The Prison of Doom from the event listing:
"Long ago, the evil wizard Madrax built a a fearsome prison dungeon into which he could banish any threat to his rule. Will you be the first to escape?
This game will be played using the classic HOLMES BASIC system with a few house rules. It harkens back to those late 1970s and early 80s adventures where the dungeons didn't really make a lot of sense, but were lots of fun anyway."
The genre of the scenario is dungeon escape, like A4 In the Dungeon of the Slave Lords; but I'll refrain from giving any other spoilers here since he's planning on running this again at future cons, but suffice to say that obstacles were overcome, monsters were meleed, treasure was taken, and Jonathan included a number of Holmesian touches in the dungeon.
For play he used several of my Holmes Ref sheets, including the character sheets for the pregens, and the M-U and Cleric Spell Reference Sheets, all of which can be found on the Holmes Ref page here. Because one attendee was a no-show, I ran two PCs, Mezzo the Unknowable and Lafsit the Battler, with names Jonathan generated from the Holmesian Random Name Generator, also found in automated format in the upper right sidebar of this blog.
Jonathan added a few interesting "house rules" to the Holmes Basic base, which among others included dual wielding if your Dex was over 13, which worked the same as wielding a 2-handed weapon; the light/regular/heavy weapons rules from Blueholme, where light weapons take the worst of 2d6 for damage, and heavy the best of 2d6; and a bonus spell for clerics and magic-users for high prime requisites.
Friday, May 14, 2021
The Forgotten Smugglers' Cave #9: Waterfall Cavern
Each entry includes part of a "pointcrawl" map showing the area & any exits, including links allowing you to navigate the dungeon:
| Area 8 === | 9. WATERFALL CAVERN |
=== Area 11 |
|
|| Area 10 |
9. WATERFALL CAVERN: The water-filled passage from Area 8 opens into the west end of this natural cavern, also filled with water. The ceiling throughout this cavern is covered with a profusion of dripping stalactites. There is no natural light, but even at the far west end the sound of running water to the east can be heard over the dripping water.
The source of this noise is a waterfall at the eastern end of the cavern, 100 feet away. The water streams out of a 10' diameter cave mouth and falls about 15 feet to the surface of the water in the cavern. The cavern turns south near the waterfall, leading to another passage to Area 10 (to be described).
Drop-ins. Dwelling amongst the stalactites here is a colony of giant rock crabs (1d3), which typically feed by dropping on fish in the water, but are not averse to broadening their diet.
For each round spent in the room, there is a 1 in 12 chance of an attack by one crab (up to the total number). This will surprise on 1-5 in 6, If so, roll an attack against a random character. On a miss, there is still a 25% (3 in 12) chance that it instead hits and damages the watercraft the character is in. If combat goes against the crab it will scurry over the side of the boat into the water.
Giant Rock Crab (1d3): DX 3, AC 1, HD 2, hp 9, AT 2 claws for 1d8 each or drop for 1d12.
Waterfall. Careful inspection of the area around the waterfall will reveal, on the right hand side, a series of handholds that lead up 15' to a narrow path next to the stream feeding the waterfall. At the base of these handholds, near the water, an metal rod has been driven into the rock, and can be used to tie up a boat.
The handholds are slick with moisture, but any thief can easily make the climb without chance of falling. Other characters will have 75% chance of reaching the top without slipping; if they do they will either fall back down into their watercraft, if it remained directly below, or into the water, which is cold and 15 feet deep.
At the bottom of the water, directly beneath the handholds, stands an upright suit of archaic bronze plate mail +2 (AC 2), holding the skeletal remains of a warrior who long ago fell from above and sunk here. The suit is completely covered in grime but fully intact due to its protective magic and being bronze, and a good cleaning is all that is needed to restore it.
There are two exits from this area, a prominent one to the south and a concealed one to the east, which can be found by following the links on the above map; if there is no link, the area is not yet posted.
Chronologically on this blog, the previous post installment was Area 8 and the next posted installment will be Area 10.
Monday, April 19, 2021
Scrum Con 2021: online April 24-25
Friday, March 26, 2021
Aggroach (New Monster)
A new monster for the Forgotten Smugglers' Cave adventure, which starts here.
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| Illustration by Lore Suto |
| Least | Large | Huge | Giant (Adult) | |
|---|---|---|---|---|
| Move | 150 feet/turn | 120 feet/turn | 90 feet/turn | 60 feet/turn, 30 feet flying |
| Hit Dice | 1 hp | 1/2 | 1 | 2 |
| Armor Class | 7 | 6 | 5 | 4 |
| Treasure Type | nil | nil | nil | nil |
| Attacks | 1 | 1 | 1 | 1 |
| Damage | 1 hp | 1d4 | 1d6 | 1d8 |
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