Having gone through the front matter, we move onto the actual stories. As a reminder, if you haven't read the stories yet, this is where the real spoilers will begin. I know, however, that exposure to spoilers will sometimes increase interest...
The first story in the book is the novel the Maze of Peril, which is the lengthiest Boinger and Zereth tale (11 chapters), and also the last published in 1986, at least until this volume which includes a previously unpublished story. As I go through each chapter, I'll refer to the parts of the chapters as "scenes". Essentially wherever Holmes placed a gap in the text, I'll refer to as a separate scene. This post will cover the first scene in Chapter 1.
The Maze of Peril begins on page 1 of Tales of Peril with a title page, and then re-prints the original dedication from 1986 publication, which is made out to Gary Gygax, for the game; "Chris, Eric, Jeff and others" for creating the characters; and Tolkien, Lovecraft and Sprague de Camp for "literary inspiration". In Holmes' 1981 book, Fantasy Role-Playing Games, he talks further of literary inspiration for fantasy worlds, again mentioned Tolkien and de Camp among others; a quote from which can be read here. And in his 1980 essay, Confession of a Dungeon Master (reprinted further on in Tales of Peril), he mentions Lovecraft as one world-builder (along with Burroughs, Howard, Haggard, Merrit and Smith) that he drew upon for use in creating bits of his D&D campaign.
See also articles I've written about Holmes on Tolkien, Holmes and the Cthulhu mythos, and Holmes and de Camp.
Next there is a newly added two paragraph preface by Chris Holmes introducing the story. He reveals that his father initially hoped to publish more Boinger and Zereth novels, but had trouble finding a publisher for Maze of Peril, and then moved on to other projects. Chris further indicates that the story is a "close recreation of one of our first adventures in my father's dungeon".
On the next page, the story begins. Chapter 1 is titled "Entrances", which I believe has a dual meaning: the entrance of the characters into the story, as well as the entrance to the Underworld that they discover.
I love the beginning of this story. It's exactly what you'd expect for a novel based on a D&D game, with an archetypical meeting of the characters in a tavern prior to their first adventure. And here we get to watch Boinger (along with his friend Bardan the Dwarf) and Zereth meet for the first time, and in the famous Green Dragon. Their meeting here also echoes the words from the introduction to the Sample Dungeon in the earlier Holmes Basic rulebook: "Humans and non-humans from all over the globe meet [in Portown]. At the Green Dragon Inn, the players of the game gather their characters for an assault on the fabulous passages beneath the ruined Wizard's tower".
Zereth demonstrates his magic with a cantrip-like effect, heating Boinger's wine. The magic creates a "blue glow". Boinger enjoys the heated wine, saying that it improves the flavor. This is the first glimpse into his recurring love of food & drink.
Holmes scatters descriptions for the characters throughout. I'll collect them here as I read.
Boinger: Wears a grey hooded cloak, jacket of chainmail and sandals on his furry feet. From the "Meadow Country to the South".
Zereth: Black hair, brown eyes, swarthy, high cheekbones, narrow chin, even white teeth. Jagged scar across left cheek. From "Labolinn" (more recently), but originally "of the Old People, the Elidel". This term, Elidel, is perhaps Holmes' version of Tolkien's term for the elves, Eldar. The name is also similar to Eldil, a race of angelic creatures in Lewis' Space Trilogy. Zereth's home is also referred to as "the Elfland". (This phrasing is perhaps a reference to Dunsany's the King of Elfland's Daughter.)
Bardan: Stocky, white beard, wears a "heavy iron helm with long Norman nosepiece", white beard, gruff voice. From the "Cold Mountains".
Green Dragon Tavern: The tavern is lit by a big central fire and a few tapers. A serving table near the entry way. The table they share in the back corner has wooden benches. Stout beer is served in wooden mugs, wine is served in "a horn cup with a metal base to hold it upright".
The first section ends with the first mention of the Underworld. Holmes then cuts to a description of the Underworld of his setting, which I'll get to in the next post.
I like that The Green Dragon is so ubiquitous in D&D, and also like the casual/cantrip magic of Zereth. I should really go back and re-read The Warlock sometime to do some more-detailed comparisons to the AD&D magic system....
ReplyDeleteAllan.
I think Zereth's little cantrip was an original idea of dad's. As is some of the magic later in the story.
ReplyDeleteWarlock had a lot of new spells,but little or no description of how they worked. Muscle spasm was a popular first level spell.