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The Forgotten Smugglers' Cave: Index of Posts
An index of posts describing the Forgotten Smugglers' Cave, an adventure for Holmes Basic characters levels 2-4. ...
Monday, April 19, 2021
Scrum Con 2021: online April 24-25
Friday, March 26, 2021
Aggroach (New Monster)
A new monster for the Forgotten Smugglers' Cave adventure, which starts here.
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| Illustration by Lore Suto |
| Least | Large | Huge | Giant (Adult) | |
|---|---|---|---|---|
| Move | 150 feet/turn | 120 feet/turn | 90 feet/turn | 60 feet/turn, 30 feet flying |
| Hit Dice | 1 hp | 1/2 | 1 | 2 |
| Armor Class | 7 | 6 | 5 | 4 |
| Treasure Type | nil | nil | nil | nil |
| Attacks | 1 | 1 | 1 | 1 |
| Damage | 1 hp | 1d4 | 1d6 | 1d8 |
Friday, March 5, 2021
The Forgotten Smugglers' Cave #8: Reef Cavern
Each entry includes part of a "pointcrawl" map showing the area & any exits, which include links allowing you to navigate the dungeon:
| Area 3 || |
||
| 8. REEF CAVERN |
=== Area 9 | |
The rowboat from Area 3 will travel 10' per round with 1 or 2 people with improvised paddles, or 20' with 3 or 4 paddling. However, unless it has been re-waterproofed, such as with the pine pitch in Area 7, it will leak and sink within 5 rounds, or 10 rounds if 2 or more characters continuously bail. The empty barrels from Area 7 can be paddled at only 5' per round, but will not leak. If anyone enters the chilly water, purposefully or not, assume they can swim adequately in normal clothing (10' per round) or leather armor (5' per round), but sink in metal armor, with a 50% chance each round to remove it, or take 1d6 points of damage from drowning (these rules are adapted from those in the Sample Dungeon).
Ch-ch-ch-ch-changes. Scattered about the reef are a dozen of the the Sea-Changed (link goes to the full write-up for this new monster; abbreviated stats are below), ordinarily quiescent. However, any activity that disturbs the water may attract their attention; throwing rocks only has a 1 in 12 chance, but each round of boating or swimming has a 1 in 6 chance. If so, 1d4 of the Sea-Changed will rise to the surface and attempt to inflict "the sea-change" on the living (which happens on a successful hit followed by a failed save versus poison). Once a character is inflicted, no more attacks will be made on them; if all characters are so affected, the Sea-Changed will return to the bottom. The change causes the loss of one point of dexterity per day as the calcification spreads, and upon reaching zero, the victim will be transformed into one of the Sea-Changed, and then drawn back to the reef.
The Sea-Changed (12): DX 6, AC 5, HD 1+1, AT 1 claws or weapon, D: 1d6 + save vs poison or inflict calcification (lose 1 point of dexterity per day until transformed into one of the Sea-Changed), undead (turned as zombie; any that are successfully turned will return to quiescence in the reef); 1 in 10 have pearlescent eyes (roll on the gem table for value).
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| The Sea-Changed by Lore Suto |
Crusty Bones Locker. Barely visible in the middle of the coral reef is an ornate, padlocked chest, so covered in calcifications that it has become an immovable part of the reef. Even if unlocked, the lid will not open; the only way to get at the contents is to smash through the top. Inside is a mixture of 500 gold coins (500 g.p.) and 50 small pearls (10 g.p.), one of which is a red pearl (heals 10 HP once per day; fighters only; from the Blackmoor Supplement).
There are two exits from this area, north and east, which can be found by following the links on the above map; if there is no link, the area is not yet posted.
Chronologically on this blog, the previous post installment was Area 7 and the next posted installment was Area 9.
Tuesday, February 16, 2021
Holmes Day 2021
Some "Holmesian Highlights" of the past year for me, in roughly chronological order:
On Leap Day, just before the pandemic hit, helping the Scrum Club put on its second Scrum Con, including running a session In Search of the Brazen Head of Zenopus. A bit of new news: Scrum Con may return later this year in virtual form!
Being a guest on the Wandering DMs Chat show on YT, talking about the original Sample Dungeon and my 5E conversion.
Chris Holmes being a guest on the Appendix N podcast and being interviewed by the newly resurgent Grognardia.
In the summer, running an all too brief series of D&D games for my kids, exploring B1. To be continued?
The publisher of The Maze of Peril starting to sell copies from the original 1986 printing on Amazon, making it much easier to obtain a copy.
Reviewing Sunny Rolls the Dice by Jennifer L. Holm and Matthew Holm (no relation to J. Eric Holmes), the most recent installment in a coming-of-age series of graphic novels, and one that prominently features D&D and Holmes Basic.
Discovering that an audio recording of "Frontiers in Brain Research", a lecture that Holmes gave at Worldcon 36 in 1978 (aka IguanaCon) was available for download on the internet. This is a real treat if you missed it at the time!
Watching the success of The Ruined Tower of Zenopus, my first "commercial" project, on DMs Guild over the year, as it earned a Platinum badge. A big thank you to everyone who took the time to review it!
"Octopus Attack" by Chris Holmes for The Ruined Tower of Zenopus |
Updating the RTOZ adventure twice during the year, first to add a map file for Roll20/VTT (essential during the pandemic), and then to add a printer-friendly map, and best of all, a commissioned illustration by Chris Holmes.
Being interviewed by Bart Carroll for the D&D Classics Column in issue #32 of Dragon+, the on-line successor to Dragon Magazine!
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| The Lurker in the Grotto by Lore Suto |
Trying something new on the blog: writing an adventure, The Forgotten Smugglers' Cave, in installments, area-by-area. I've been lucky to have a talented artist, Lore Suto, volunteer to provide art for the series. This is still in the progress, with Area #7 being posted last week, and the next one coming soon!
Please leave comments below on anything of interest from the past year or that you are looking forward to: Holmesian games you've run or played in, or are planning to; stories of starting D&D with Holmes Basic; etc
See also: Holmes Day 2020
Note:
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Sunday, February 7, 2021
The Forgotten Smugglers' Cave #7: Dry Storage
| ■ | ■ | ■■ Area 23 |
| Area 5 === | 7. DRY STORAGE |
■ |
| ■ | ■ | ■ |
(the black squares represent the niches described below)
7. DRY STORAGE: A large cavern, and very dark; entering from the west with a light source will reveal a circular space with irregular walls, a dry stone floor, and scattered rubble, the largest of which is an immense fallen stalactite in the center of the room. No other exits are clearly visible, although the rough walls create many shadowed areas (which hide a number of niches; see below). Rusted torch sconces are attached to the wall on each side of the entrance to the room.
Thursday, February 4, 2021
Chainmail Announcement from Domesday Book #9
Thursday, January 28, 2021
"D&D and Fantasy Fiction: Giants in the Oerth": a talk by John Rateliff
On 1/28/21 there was a online talk, open to the public, titled "D&D and Fantasy Fiction: Giants in the Oerth", given by John D. Rateliff, who is both a Tolkien scholar (author of the History of the Hobbit) & a former TSR employee (author of the Return to the Keep on the Borderlands module among others). The talk was recorded and is now available here:
I watched the talk & enjoyed it, particularly Rateliff's concluding "fantasy crossroads" image from the last issue of the Strategic Review. Knowing that Rateliff had written his doctoral dissertation on Lord Dunsany, I asked a question about his influence on D&D, having been listed in Appendix N of the Dungeon Masters Guide.Rateliff blogs regularly at Sacnoth's Scriptorium: sacnoths.blogspot.com/
(Updated 1/29)




















